Murphy’s Inc. is an audio science fiction adventure that follows an organization led by Murphy with her two agents, Michael and Daphne, as they and their rag-tag team travel through time to steal precious artifacts. Along the way, they’ll meet famous historical figures, weave through danger, and experience historical events shown only in dusty, faded textbooks. Intrigue, thrills, and betrayal follow as they jump deep into the past.
Murphy's Inc. is an upcoming Time Traveling Heist audio drama centered around a group of thieves who collect historical items...for a profit.
A wealthy client hires Murphy's Inc. to track down a lost family heirloom.
The team makes final preparations for Michael and Daphne to jump to 980 AD, Norway.
Lead agents, Michael & Daphne, get acquainted with their surroundings; meanwhile, Murphy has concerns about the machine.
Michael and Daphne try to figure out how to make the switch while Murphy holds a department head meeting to interrogate her staff.
Erik, the Red, finds himself being held to account for an alleged crime, and interoffice gossip consumes Murphy's Inc.
Michael and Daphne's mission and lives are put at stake as they attempt to avoid being captured. Meanwhile, the rest of Murphy's HQ deals with the fallout of an unknown threat.
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After moving into their new base of operations, the team struggles with finances and leadership, as Murphy is nowhere to be found.
Michael, Philippe, and Intern 1 head to 340 B.C.E. Cyrene to obtain an extinct plant, silphium. At the same time, Daphne's team prepares to make their jump.
Having met the Father of Botany, Theophrastus, Michael and his team find themselves being held accountable for trying to steal a silphium plant.
Michael and Stephanie, with the assistance of Epictetus and Theophrastus, attempt to save Philippe's life and try to get back home.
Daphne, the Librarian, and Intern 2 make the jump back to 1258 C.E. Baghdad and start learning their new environment. At the same time, Michael's team waits to hear an update on Philippe.
In Baghdad, everyone seems to be making friends except for Daphne. The Librarian gets to know Fayyad, while James learns philosophy from Yusri.
As Daphne and Intern 2, with the assistance of Yusri, continue to search for the Librarian; they find themselves in a bit of an interesting situation.
Having located the Librarian and finishing up their work at the House of Wisdom, it's about time to head back to HQ. Only someone isn't really ready to leave…
With success on the last two missions, the team finds itself with some downtime around HQ. Michael spends some quality time with the Interns, and Daphne gets brought in on Gleeson's ongoing issue.
Michael, Daphne, Hart, & James arrive in 1518 C.E. Strasbourg, Alsace in order to try and understand a previously undocumented situation taking place.
Michael & Daphne meet an interesting Reformer, while James & Hart find themselves in the back of a freedom fighters wagon. Back at HQ the team continues researching, while the Shadow Squad prepares for their mission.
Martin Bucer is in pretty bad shape, while Philippe is back to his rare form. James & Hart get better acquainted with Xavier, while Sebastian and his soldiers continue their Völur hunt.
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