Like your favorite comic book, this actual play podcast quickly gets to the good stuff and skips the filler. It’s always edited but never scripted. In just one hour a week, you'll discover rich character stories, dynamic combat, and the living, breathing world of Tailte Tar—a homebrew setting full of magic and intrigue. Plus you’ll laugh a lot.
Four strangers are hired to protect a group of refugees fleeing from a brewing civil war. At the stroke of midnight, the stalwart band leads their charges up into the rugged mountains.
Welcome new listeners! Read on for information about the most recent chapter, or start with this prologue episode if you want to get to the know the characters (and the players) from their humble beginnings.
A simple job escorting fugitives gets complicated when the party finds a hostile warship of the Church of Rhadros blocking their escape. The party infiltrates the town of Freeport, looking for a way to get out to sea without attracting unwanted attention.
This is the first part of the now-finished Chapter I: Free Port.
———
WHERE TO START
The best place for new listeners to jump aboard is at the beginning of Chapter ...
The party navigates the treacherous streets of Freeport. Working with and against dangerous foes to chart a course back out of town and to the sea.
This is the second part of the now-finished Chapter I: Free Port.
———
WHERE TO START
The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs d...
After meeting with the smuggler Tommy Smiles, the party now has a plan to get out of town. But the church of Rhadros has a few tricks up their sleeve as well! Listen along as Farfar the goliath barbarian, Alton the halfling fighter, Plank the gnome druid, and Veil the human warlock are dragged out of the shadows and forced to fight for their freedom.
This is the third part of the now-finished Chapter I: Free Port.
———
W...
A hot time in the old town of Freeport tonight! Plank and Veil have snuck into a church safehouse holding incriminating papers they don't want the church to have. They found the papers, can they find a way back out?
This is the fourth part of the now-finished Chapter I: Free Port.
———
WHERE TO START
The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our ...
We can't always get what we want. Try as he might, the DM failed to kill the party last week. That said, the party is pretty banged up and still have a group of fugitives to get to safety. Can they get away from the church safehouse? Can they trust Tommy Smiles? Find out in this week's Kindagood RPG Podcast!
This is the fifth part of the now-finished Chapter I: Free Port.
Captain Bardas's ship the Laughing Raven is just a few hundred feet away! The party's goal - to sneak past the town's guards and get to that ship. The despicable Tommy Smiles has provided a path to get close to the ship and a distraction, can the party make their escape? Find out this week on the Kindagood RPG Podcast!!
This is the sixth and final part of the now-finished Chapter I: Free Port.
———
WHERE T...
Our party has made it to the sea, safe and sound at last. But Farfar's captain is still in danger. Can they save Grakkon? Can they save themselves? Find out in this weeks Kindagood RPG Podcast!
This is the first part of the now-finished Chapter II: One Regret.
———
WHERE TO START
The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ...
Farfar's chief is in mortal danger, the party is split in half - one half facing a monstrous merrow, the other half clinging desperately to a sheer cliff. Will the party be fish food!? Find out on this week's Kindagood RPG Podcast!
This is the second part of the now-finished Chapter II: One Regret.
———
WHERE TO START
The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggres...
At last the party gets a moment to rest. The party is safe, Grakkon is rescued, and the church is nowhere to be seen. The party's ship is badly damaged and limps to a nearby port on the island known as Maegor's One Regret. Surely nothing will go wrong this week ... will it? Find out on this week's Kindagood RPG Podcast!
This is the third part of the now-finished Chapter II: One Regret.
The Babysitter's Club is on the trail of the missing boys. They've followed some tracks to a creepy old house deep in the forest. Hiding behind one of the ruined walls, Farfar hears someone or something crunching on bones. Should be fine, right? Find out in this week's Kindagood RPG Podcast!
This is the fourth part of the now-finished Chapter II: One Regret.
The party has returned to the relative safety of the Keelson Farmstead with a few more clues about the disappearance of the three boys and the cause of the raging fey in the woods about them. But as night falls the hills ring with chilling and menacing sounds. Will the party hold their ground? Will they go out and confront whatever threats lurk in the dark woods? Find out in this week's Kindagood RPG Podcast!
This is ...
Our heroes find themselves separated, stuck in a fey maze with deadly foes all around and a boy's life on the line. Will they find their way to the boy in time? Unable to stand side by side with their friends will they be defeated one by one? Find out in this week's Kindagood RPG Podcast!
This is the sixth part of the now-finished Chapter II: One Regret.
The party has struggled their way through the fey maze to reach the boy Khoma. But the fey spirits of the land are still enraged. Will the party bring peace to the land of Maegor's One Regret? Will Veil add to her ... foot collection?! Find out in this week's Kindagood RPG Podcast.
This is the seventh and final part of the now-finished Chapter II: One Regret.
Our brave adventurers bid farewell to the land of Maegor's Last Regret having scored a 66% on their quest. Not bad. This week the party sets sail for new horizons and discovers a new joke that they can't seem to get enough of. Will they make new friends? New enemies? New jokes? Find out in this week's Kindagood RPG Podcast!
This is the first part of the now-finished Chapter III: Holy Ship.
———
WHERE TO ST...
The party is taking a little shore excursion hoping to capture a ship of their very own. Their plan to stealthily sneak aboard has gone Farfar style - but hey, that's more fun anyway right?
Find out if they get that boat or if they get beat in this week's Kindagood RPG Podcast!
This is the second part of the now-finished Chapter III: Holy Ship.
The party has at long last made it to the fortress city of Talabriga. Time to get paid! And time to explore their new surroundings and seek out their next adventure. Find out what shiny bling the party earns and what new dangers await in this week's Kindagood RPG Podcast!
This is the third part of the now-finished Chapter III: Holy Ship.
———
WHERE TO START
The best place for new listeners to jump aboard is at t...
The gang sets sail to explore the ruined wreck ship which has drifted back across the sea from the Cursed Lands. Their mission: To scout the ship for news of the Emperor, to loot whatever they can carry off, and to burn and sink ship before its cursed contents have a chance to reach settled lands. Find out what happens when Veil goes goofy and starts throwing fisticuffs in this week's Kindagood RPG Podcast!
This is th...
The party is investigating reports that a ruin of a ship has drifted back across the wide sea from the ancient cursed land known as the Dagorloch. Whatever evils lurk within must never make landfall. Whatever riches lie within must certainly line the party's pockets. Will the party go down with the ship? Has Farfar seen his own shadow or something more insidious? Find out in this week's Kindagood RPG Podcast!
Thi...
Hey, the party made a new friend! Now deep in the rotting hulk of the Joie de Vivre, the party has met a soldier of Rhadros who arrived first to explore this ship. Will this new friend turn out to be useful? Does this ship have any booty? Find out in this week's Kindagood RPG Podcast!
This is the sixth part of the now-finished Chapter III: Holy Ship.
———
WHERE TO START
The best place for new listeners to jump ...
If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.
Rewarded for bravery that goes above and beyond the call of duty, the Medal of Honor is the United States’ top military decoration. The stories we tell are about the heroes who have distinguished themselves by acts of heroism and courage that have saved lives. From Judith Resnik, the second woman in space, to Daniel Daly, one of only 19 people to have received the Medal of Honor twice, these are stories about those who have done the improbable and unexpected, who have sacrificed something in the name of something much bigger than themselves. Every Wednesday on Medal of Honor, uncover what their experiences tell us about the nature of sacrifice, why people put their lives in danger for others, and what happens after you’ve become a hero. Special thanks to series creator Dan McGinn, to the Congressional Medal of Honor Society and Adam Plumpton. Medal of Honor begins on May 28. Subscribe to Pushkin+ to hear ad-free episodes one week early. Find Pushkin+ on the Medal of Honor show page in Apple or at Pushkin.fm. Subscribe on Apple: apple.co/pushkin Subscribe on Pushkin: pushkin.fm/plus
Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com
The World's Most Dangerous Morning Show, The Breakfast Club, With DJ Envy, Jess Hilarious, And Charlamagne Tha God!
The official podcast of comedian Joe Rogan.