aD&D Wireless

aD&D Wireless

aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!

Episodes

July 31, 2025 105 mins

The battle continues.  Emissaries, Fey Lords, and our brave adventurers.  

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Reunited, the party fights to escape the fey wild.  

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July 23, 2025 123 mins

The party searches for a way to reconnect.  One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality.  What will happen when they finally get together?  Tune in and find out.

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July 15, 2025 119 mins

Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed.

Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.

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**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes.  Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark.

Half of the party finds themselves in the Court of the Lord of Change, Ballar's father.  They are under the protection of guest right for now, but strange emissaries from powerful beings are hanging around.  

The other half is now facing a deadline of Ball...

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June 11, 2025 118 mins

Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what?  There is still a world to save and a Lich to end!  See what happens after our party jumps back to Eranor.

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May 23, 2025 118 mins

Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.  

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May 23, 2025 122 mins

Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.

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The battle against the Arch Mage and his copies continues.  The party searches for a way to get to the Book of Vile Deeds and make it out alive.

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April 16, 2025 101 mins

The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in  faraway realm.  Let's see how they handle the situation.

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April 9, 2025 120 mins

Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation.  One party member seems to have motives of his own for the Arch Mage.

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April 9, 2025 47 secs

Oops. The DM never showed up for this one.  This group really enjoys each other.

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April 9, 2025 116 mins

Ugluck confronts Grannie in an effort to protect the Lost Ones.  The rest of the crew look to back his play.  

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April 9, 2025 118 mins

The Modley Crew discovers a group of lost children in the void.  They have made their home in the land of the lost and are desperate to find a way home.  Watched over by a being that seems to have a keen interest in them.  Join the party as the continue to find a way to the Arch Mage.

Mark as Played
February 19, 2025 123 mins

Traveling farther into the void, the group braves threats to their journey for the archmage.

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February 19, 2025 123 mins

The party ventures into the void to find the Archmage.  Follow them as they venture into the unknown.

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February 19, 2025 114 mins

The group continues to fight forces of nature as the climactic battle of Ivan and Luce comes to an end.

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February 19, 2025 142 mins

Ivan and Luce battle over who is real.  The rest of the party encounter beings intent on stopping their pursuit for the archmage.

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January 15, 2025 116 mins

Armored up with new gear the group enters into the home of the Arche Mage.  Seeing out a way to save one of their own from a curse that will kill him in 10 days' time. Not all is as it appears at this school of magic.

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The party arrives to the isle of mages to the small village of Boarsbeer.  Join them as they shop and stock up and upgrade some items. 

Mark as Played

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