aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
The team finds themselves caught between a feud as old as time as an elemental being isn't too happy about a celestial being called onto the realm of Eranor. What will they do when caught between a rock and a hard place?
In the midst of a heated argument, the crew gets an invite to a nomadic tribe of druid's peace pipe ritual. Through visions they learn that more and more things are beginning to unravel in the Realm of Eranor. Sigmund gets brave and bends the knee.
A heated altercation leads to a quick exit from Credena for our group of adventurers. Finally away from the city, the group takes some time to reflect on what their next step should be. An unexpected interference with magic causes more strife within the Moderately Motley Crew.
Sigmund strikes a bargain with Ivan to save his brother's girlfriend. Finn and Sigmund have a heavy reunion with the man who ruined their lives. A father pleads for forgiveness.
With the party reunited (and it feels so good), the group struggles to banish a false god. In the end they are left with a choice where Ivan throws everything for a loop. The Goddess of Love fills the group in on the man behind the curtain and what is happening to the realm of Eranor.
Ballar and Luce (or is it Ivan?) flee the princess of Credena. Threatened with the kidnapping and murder of the prince, they meet a group of surprising rebels. Meanwhile, Finn, Scarlet, and Sigmund push forward into the Realm of the Lover in order to save Clara and some other unknown soul.
Ballar and Luce struggle to stay alive as their resources drain and options run out. Finn, Scarlet, and Sigmund struggle with the realization that Clara is dead and the possibility that perhaps there is still more to do in the realm of the Lover.
A girl walks into a bar and sets off a chain reaction that shows how our adventurers all became linked. Join our cast as they play new characters in this Prequel Adventure.
Luce and Ballar fight for their lives while Sigmund, Scarlett, and Finn find their way through a maze of love toward their destination.
The party can't agree on which path to take. A split party evolves into a stealth kidnapping and a plunge into the Lover's domain.
Come for the adventure, stay for the Cheese puns. The party takes on Credena.
Chimera Attack!
Brace yourself for another thrilling episode as our courageous heroes find themselves in the middle of a meteor shower that swiftly escalates into a terrifying creature battle. They exert their unique abilities and quick-thinking strategies, fending off fire attacks from mystical Chimeras attacking their ship. Following the high-energy combat, we witness an intensive display of collaboration, determination, and hero...
Welcome to an exciting episode of our popular series, AD&D Wireless Adventure is Calling! This episode takes listeners on a roller coaster journey rich with camaraderie, adventurous navigation, humor, and unexpected turns. Our heroes start their mission to save a soul, navigating through tricky weather phenomena, and intriguing character dynamics.
Join us as our adventurers steer back to their hometown Bearfall, now transformed...
The gang goes shopping...Again. They get some much needed upgrades to armor and weaponry and then finally head out of Ovrard, though the destination may not be what they think it is.
The party manages to get themselves out of a rigid situation only to find that the situation back in Eranor has changed. Conversations with each other and with their gods ensue.
A Death Tyrant gives the group all they can handle. Scarlett gets turned to stone.
Sigmund gets an interesting proposal from an unexpected source. The gang gets its first glance of a greater evil and makes a choice.
Ugluck is gone! So much has happened in the last few days, but there is no rest for the wicked. The party pushes on to cleanse the Keystone of the Mother before it is too late.
Our adventurers take stock of what has happened after managing to save Ovrard. Ivan's actions begin to alienate him from the rest of the party. While Ugluck makes his own plans.
Combat, Combat, Combat!!! The party tries to stay alive and save the town of Ovrard from an Ancient White Dragon.
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