aD&D Wireless

aD&D Wireless

aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!

Episodes

December 3, 2025 144 mins

Home sweet home.  Our party tries to find a way past the hordes of undead guarding Vecna's stronghold.  Who knows what surprises await.  Join us for the beginning of the end.

Mark as Played

The team navigates the realm of Vecna.  Trying to decide if they should pursue other objectives or head straight to the heart of the matter.

Mark as Played
November 12, 2025 125 mins

Captain Crow, a giant Kraken, a fleet of undead ships, the marshalled forces of the realms of Eranor, and the Modley Crew.  What could go wrong.

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October 22, 2025 120 mins

Finn and the crew of the Starry Knight clash with Captain Crow and the forces of Vecna in an attempt to take the offensive in the fight to save Eranor.

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October 15, 2025 125 mins

The crew comes up with a plan to assault the realm of Vecna.  Sacrifices are made (not of the actual party).  An old foe emerges.

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October 15, 2025 121 mins

Sigmund reluctantly confronts a man he hates.  Finn has words with his mother. The party meets an old acquaintance.  

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October 15, 2025 132 mins

Ugluck has blown the horn, now it is time to rest, recover, and remember all that has come before.

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July 31, 2025 105 mins

The battle continues.  Emissaries, Fey Lords, and our brave adventurers.  

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July 31, 2025 123 mins

Reunited, the party fights to escape the fey wild.  

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July 23, 2025 123 mins

The party searches for a way to reconnect.  One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality.  What will happen when they finally get together?  Tune in and find out.

Mark as Played
July 15, 2025 119 mins

Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed.

Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.

Mark as Played

**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes.  Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark.

Half of the party finds themselves in the Court of the Lord of Change, Ballar's father.  They are under the protection of guest right for now, but strange emissaries from powerful beings are hanging around.  

The other half is now facing a deadline of Ball...

Mark as Played
June 11, 2025 118 mins

Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what?  There is still a world to save and a Lich to end!  See what happens after our party jumps back to Eranor.

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May 23, 2025 118 mins

Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.  

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May 23, 2025 122 mins

Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.

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The battle against the Arch Mage and his copies continues.  The party searches for a way to get to the Book of Vile Deeds and make it out alive.

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April 16, 2025 101 mins

The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in  faraway realm.  Let's see how they handle the situation.

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April 9, 2025 120 mins

Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation.  One party member seems to have motives of his own for the Arch Mage.

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April 9, 2025 47 secs

Oops. The DM never showed up for this one.  This group really enjoys each other.

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April 9, 2025 116 mins

Ugluck confronts Grannie in an effort to protect the Lost Ones.  The rest of the crew look to back his play.  

Mark as Played

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