Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to give her take on how we can combat anti-intellectualism using games with intentional design.
Sarah has started to provide transcripts for her segment on her blog, available at https://shippboardgames.blogspot.com
Erica and Sen discuss some of the games from their childhoods that featured electronic components heavily and wonder if, in this day and age when smartphones are ubiquitous, the hobby is ripe for another wave of games that are facilitated by quirky little bespoke electronic devices.
Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to discuss cognitive load and addressing the impact of it through intentional design.
Read Ludology co-founder Geoff Engelstein's article on the subject that Sarah refers to here:
https://gametek.substack.com/
This episode, Sen and Erica talk to Simon Ennis, professional filmmaker and avid boardgamer, about his most recent release, "The Hobby: Tales from the Tabletop", that features game designers, reviewers, and community members alike.
Check out the trailer for The Hobby as well as the IMDB listing.
Erica and Sen will be at the June 18th showing of The Hobby at the TIFF Lightbox in Toronto, ON, Canada along with Elizabeth Hargrave, D...
In their final segment, Steph Campbell talks about using TTRPGs at home or in the classroom to teach social studies.
Sen and Erica thank Steph for their dedication to the use of games in education and wishes them all the best with TTRPKids in the future!
Erica and Sen recorded this episode live in March 2025 at BreakoutCon in Toronto, ON, Canada. They spoke with guests Helaina Cappel (Publisher, Kids Table Board Games and Burnt Island Games) and Daniel H Kwan (Designer, Ross Rifles and Wandering Blades) about what makes a game "Canadian", advice for Canadian designers and publishers in the current economy, developing a Canadian identity and community as games industry creatives, an...
Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to discuss how designers might approach the dreaded human factor we call "Analysis Paralysis" or AP.
Erica and Sen welcome Dekan Wheeler to the show to talk about his work at UltraPro, making accessories for many of the hobby's most beloved games. We discuss card sleeves, digital calipers, bead towers, diamond corners, Delicious in Dungeon, and more!
Note: Dekan has since moved on from UltraPro and is now a brand manager at Critical Role. Congrats, Dekan! We'll have to have you back to talk about the ins and outs of that position...
Erica and Sen welcome guest host Steph Campell on this week's installment of TTRPGKids. In their segement, Steph talks about the power of writing and journaling in TTRPGs and how writing in game can positively impact writing in the classroom.
Sen and Erica talk with Ellie Dix about her work in making corporate games. Whether they're to increase brand recognition or for team building and training purposes, Ellie describes her process when designing games outside of the hobby sphere.
Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to talk about events in game design. Sarah talks about how to use well-designed events to provide variety, increase challenge, change up the narrative, and more when it comes to design a tabletop game.
Erica and Sen welcome Matt Leacock to talk about one of the hobby's staples - Pandemic. First published in 2008, the Pandemic system has been expanded and used to fight viruses, rising tides, Elder Gods, and now - the forces of evil that seek the One Ring. They talk all things Pandemic, from it's ideation to its many iterations, from fighting back chain reaction of diseases on Earth to fighting back hordes of orcs and other minions...
This week, special guest host Steph Campbell discusses the importance of why learning should be fun and how TTRPGs can bring fun to what can be a very complex situation.
Erica and Sen talk to Matt Gubser, modeler and comedian, about his work in the tabletop industry and the shift from traditional to digital modeling techniques.
In this special guest episode, Sen and Erica welcome Sarah Shipp to talk about how designers can raise the stakes to strengthen a game's hook, taking it from bland to bold!
Sen and Erica welcome Evan Derrick from Van Ryder Games to discuss the past, present, and future of Final Girl - a highly expandable, solo, horror boardgame co-designed by Evan and AJ Porfirio. Evan talks about the game from inception to evolution and gives us some insight into what makes it tick.
Steph Campbell brings their segment, TTRPGKids, to Ludology. This week, they breakdown their TTRPG "Photosynthians" that they made as a resource to demonstrate how to teach science with TTRPGs and how to integrate lesson plans and other classroom basics into the game itself for designers. The game is free and part of the classroom-ready toolkit that Steph made and is available here: https://ttrpgkids.itch.io/the-classroom-ready-tt...
Sen and Erica welcome guest host Sarah Shipp to her segment, Thinking Beyond Mechanisms. In this installment, Sarah looks at designing games that ask players to be creative. Sarah examines some of the common pitfalls you can encounter when you ask players create content for the game and discusses how to avoid them.
Sen and Erica welcome Professor Camilla Zamboni to discuss "Roll for Learning", a book she co-edited that contains 51 microRPGs that are intended for use in K-12+ classrooms in fields as diverse as STEM, SEL, and the Humanities.
You can download the pdf of the book for free here:
https://playstorypress.org/books/roll-for-learning/
In this episode of TTRPGKids, Steph Campbell provides excellent ideas on how to use TTRPGs to teach STEM subjects in the classroom and at home.
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