Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Episodes

July 4, 2025 37 mins

This podcast explores how each of the colors interacts with creatures.

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In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

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June 27, 2025 31 mins

In this podcast, I talk about the use of repeat mechanics on singular card designs.

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June 27, 2025 29 mins

This podcast explores how each of the colors interacts with artifacts.

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June 20, 2025 33 mins

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

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June 20, 2025 32 mins

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

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June 13, 2025 34 mins

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

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June 13, 2025 30 mins

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

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June 6, 2025 39 mins

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

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In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

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May 30, 2025 33 mins

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

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May 30, 2025 30 mins

This podcast talks about a tool we use to playtest new mechanics.

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May 23, 2025 31 mins

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

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May 23, 2025 36 mins

In this episode, I walk through many of the design issues that occur during vision design.

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May 16, 2025 31 mins

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

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May 16, 2025 31 mins

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

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May 9, 2025 30 mins

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

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This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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