The Misplay

The Misplay

A podcast about making a board game company making a board game!

Episodes

June 24, 2025 40 mins

We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game.

Mark as Played

We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.

Mark as Played
May 27, 2025 37 mins

A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.

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May 13, 2025 35 mins

If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.

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April 29, 2025 37 mins

We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?

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April 15, 2025 35 mins

We laugh at a ridiculous misplay we made in our own game. A broken strategy in Animal Kingdom forces us back to the redesign table. Along the way, we dive into gamer identities and how they shape both playstyles and game design.

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April 1, 2025 32 mins

We attend our first Golden Gate Gamemakers event at Guildhouse in San Jose, where we meet Board Game Casual. We also share highlights from recent meetings, including one with breakout rooms to spark new ideas and get things done.

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March 18, 2025 45 mins

We chat with game designer Randy O'Connor from Randy O Games, creator of Roll in One and Gun It. We explore the art of playtesting—especially defining "the turn", the moment when you’ve gone from idea to game.

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March 4, 2025 43 mins

We discuss our latest playtest of Animal Kingdom, inspired by a fresh take on the game. Plus, we attempt a round of board game trivia—but it doesn’t go exactly as planned.

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February 18, 2025 55 mins

We sit down with the talented and creative minds behind City Square Studios, a game design team from New Zealand. They share their story, their ethos about sustainability in games, and give us a glimpse into their brand, including 52 Pickup and the world of TTRPG zines. Plus, we discuss fostering community engagement and strategies for growth.

https://www.patreon.com/CitySquareStudios

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February 4, 2025 33 mins

Our playtest protocol has been put into action for the first time with Animal Kingdom this season. Tuckman would be proud! Plus, we share a quote from our notes—what were we thinking?

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January 21, 2025 38 mins

We begin defining how we want our game to feel. From physical engagement to the atmosphere we create, and the emotions we want players to experience, we explore the three levels of feelings in game design.

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January 7, 2025 26 mins

In this season opener, we reveal the board game we've chosen to build. We hone our design skills in a quickfire challenge inspired by the word “tender” and share our roadmap for the year ahead. We’re officially ready to bring our board game to life!

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December 24, 2024 28 mins

We’re visited by three ghosts and take a spirited journey through our podcast past, present, and future. We reflect on what we’d do differently if we could start from scratch, celebrate what’s going well, and share lessons learned as we look ahead to season two!

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December 10, 2024 30 mins

The team is zeroing in on a game direction! We dive into each game, Depths and Animal Kingdom, and share key takeaways from their playtests. Next time, we’ll face the challenge of making the final decision.

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November 26, 2024 28 mins

Try not to let the clickbait title fool you—we’re definitely not in panic mode. Nope. Not even close. Couldn’t be further from panicking. Not us. Never ever. Instead, we’re diving into Tuckman’s Group Theory and breaking down how our team is formin’, stormin’, normin’, and performin’. See? Totally chill. No panic here.

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November 12, 2024 32 mins

We pitch fresh themes for "Succession", reimagining the game’s world and setting to create new dynamics and depth. From the political landscapes to gang wars to dating games, we're on a mission to find a theme to build mechanics that match.

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October 29, 2024 31 mins

We recap each board game pitch from our team and put them to the test in a round of 'Hit or Miss.' Join us to find out which ideas scored big and which ones are still in the prototype phase.

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October 15, 2024 25 mins

We realized we need way more game ideas, so we hit the reset button! The team is hard at work crafting pitches that we’ll dive into on the next show. Mark walks us through a pitch example for "Climb On", a climbing game where players race to the top.

Mark as Played
October 1, 2024 32 mins

We dive into Nightmare Smashers, a game where bluffing is the key to victory. Jason, who still hesitates to call himself a game designer, walks us through the game he helped create, along with contributions from the Misplay team. We're also testing out Mark Katz's 7 Step Playtest Protocol to see how it holds up in action.

Mark as Played

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