Another Round at the Groggy Donkey - An Actual Play Podcast

Another Round at the Groggy Donkey - An Actual Play Podcast

Another Round at the Groggy Donkey is an adult, TTRPG actual play podcast by a group of friends, set in a Homebrew world. Please enjoy and stay groggy!

Episodes

October 21, 2026 • 106 mins

We are super excited to begin our journey through the dark future in Night City. Here in this episode, we joke around and build our characters for this epic adventure; as well as introduce our newest member. It is a bit slow as it is a character creation session, but we had a lot of fun, and we hope you enjoy it, and we hope this gets you amped up for what is to come. Stay Groggy everyone.

Music by HumanStudioED - Pixabay

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The Gate Keepers begin their battle with Craystar, who, just sits there reading a book. The party is very confused why he isn't reacting to them attacking him, but after several rounds of attacking him, he summons broken versions of the gods; broken toys for them to play with.

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy and ad...

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Having finally arrived at the God Forge, the Gate Keepers begin the process of reforging the Blade of Heroes; infusing it with the necessary magic needed to defeat Craystar. The party experiments with the creation magic of the Forge on themselves and other gear before Craystar arrives at the God Forge.

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring...

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Having made plans to find Lord MacNuilty, the party sets out for the swamp to find this person. Their search is a quick one, that results in a confrontation of the Sludge Lord. 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy and adventure to kindred hearts through the medium of TTRPGs. Stay Groggy!  

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The Party continues their charade as camp counselors as they explore the realm surrounding Camp Gelatinous Rock. Clues begin to arise that point to a Sludge Lord that wishes to destroy the pristine forest.  

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned famil...

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The Gate Keepers slay the giant in the most hilarious manner. Having secured the second Seed of Magic, the party returns to their ship to re-enter the Fade. Zarkhan breaks up with Brunhilde before they embark on their journey through the void. The party touches down in a heavily forested land, and meets a racoon named Rachel, who welcomes them into her summer camp. On an excursion to ...

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September 2, 2026 • 114 mins

The party faces down with the hag coven in order to convince Brunhilde to give them the secret entrance to the giant's castle. Vega suggests to one of the hags to wander off, allowing the party to focus on the other two. After the hags are defeated, the party returns to the princess before climbing the bean stalk to the giant's castle. Astryn alerts the giant to their positions, beginning combat. 

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August 26, 2026 • 89 mins

After their trip to the noneuclidean zone, the party finds themselves in a storybook world. Unicorns and werewolves are quick with a conversation, but rude. In order to find the seed of magic, the party must help a princess locked in a tower; and helping her means they must slay three witches. 

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August 19, 2026 • 114 mins

The Gate Keepers enter the Fade, the space between reality and that of the Ultimate Being. They encounter a strange plain comprised of odd geometrical formations forming the landscape. Their mission was to find three Seeds of Magic in order to reforge the Blade of Heroes into a weapon that could defeat Craystar. Here on this non-Euclidean plain they find a dragon whose heart appears to be a Seed of Magic.

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July 18, 2026 • 113 mins

With the birdman in tow, the party searches the city of New Leeran, once again, for Bae'el. They find Bae'el and offer the birdman up to him as a snack, but this action draws the attention of a group of Zianoghr mech pilots. Using wits, and magical items, Astryn finds a way inside the mech suit to battle the pilot directly, allowing the party to focus on finding Eythor's wife, Aerwyna. 

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The Gate Keepers, minus Harold, sneak into the city of New Leeran to find Bae'el, and put a stop to Aerwyna's plots. The party finds Bae'el, who pays them no mind as he is busy fighting Theocracy troops. They also witness Serenity chase a bird man into a building before being shot, and the bird man running away. Believing the bird man to be important, they intercept the bird and, under the guise of being Theocracy agents, they deli...

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The Gate Keepers finish dealing with the troops on the train they hijacked before searching the train and heading to New Leeran. Meanwhile, Bae'el enters the city and begins to destroy every soldier he comes across. Both groups make alarming discoveries, the most shocking of which could change the fate of the universe.

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The caverns below the Seventh Ring prove perilous, dangers lurking around every turn. The party navigates these would-be bringers of their demise to find a long-forgotten temple; cold and dark. A figure greets them, a stranger; or perhaps not as estranged as they initially thought. An old friend of Dizzy turns out to be a maniac determined to destroy the last city on this frozen planet. 

Another Round at the Groggy Donkey is ...

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The caverns below the Seventh Ring prove perilous, dangers lurking around every turn. The party navigates these would-be bringers of their demise to find a long-forgotten temple; cold and dark. A figure greets them, a stranger; or perhaps not as estranged as they initially thought. 

Another Round at the Groggy Donkey is an adult actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy...

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To slow down Zianoghr operations and provide much needed supplies to the Worgixaerians, the Gate Keepers rob a train. Their plan however comes to a screeching halt when one of the team didn't move in time.  

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy and adventure to kindred hearts through the medium of TTRPGs. Stay...

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The party makes another round through the shops of the Canvas Exchange, buying and trading in both coin and information. Details emerge from the hushed gossip of the shopkeepers of a mysterious man who, over the previous week, had purchased a series of interesting items, though by themselves might have seemed commonplace. This led them to a cave east of the docks. Here they hoped to glean the answers they sought from the shadowy in...

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The Gate Keepers follow Bae'ell as he plumets to the surface of Worgixaera after his escape from the Zianoghr destroyer. They arrive at Hexonvorop where Bae'ell is fighting a squad of Zianoghr soldiers. With some quick thinking they are able to defeat the enemy troop, but Bae'ell begins a trek to the capitol city while the others decide to stop a train.

Another Round at the Groggy Donkey is an adult DnD actual play podcast, create...

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April 16, 2026 • 119 mins

The party continues south through Ring Seven to the cargo lifts. They receive a vision of an imminent disaster, and hurry to intervene. The party attempts to stop the collapse of the lift but is unable to prevent it from crashing into the dock below it. In the aftermath of the collapse they are approached by a dock inspector who asks for their aid to prove the ineptitude of the overse...

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The party leaves the dangers of the sewers behind, only to replace them with the callous of a cold wind sweeping over the watery way that winds its way between the outer rings. They discover a tree being tended to by the kin of the elements, but something is amiss. The party lends their aid in discovering what has caused this calamity and searching for a solution. 

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The first part of this episode, and the last half of the mission at the tower array have been forever lost to the ages due to technical difficulties, and software issues. However, this is the second half of the space battle to destroy the Zianoghr battleship in the Worgixaerian system. The Gate Keepers launched Harold turned Bae'el into the Zianoghr ship to wreak havoc. Bae'el escaped...

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