Another Round at the Groggy Donkey - A D&D Podcast

Another Round at the Groggy Donkey - A D&D Podcast

Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy and stay groggy!

Episodes

December 24, 2025 110 mins

The protagonists of this story arrive at the market, only to discover that Madame Q is nowhere to be found. With no money in their pockets, they decided that skullduggery was their only course of action in order to procure the coin necessary to buy the needed equipment for venturing forth into the frozen wastes. After buying several items they deemed appropriate, the market was silenced by the arrival of some Nere-do-well house gua...

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After the Gate Keepers handily defeated the bugs deep in the mines of Drazo'Ber'Tala they continued further into the mines, closer to the ancient Dwarven City. Upon reaching the clearing at the gates of the city, they were met by one of the horrors of the mines, a child of Craystar. Astryn attempted to talk with the creature but was unable to until some intervention of a divine nature interceded. 

 

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December 4, 2025 120 mins

Unfortunately the first episode's audio didn't save, but we have continued on with the story and will do our best to retell the events of the first episode in as many ways as we can. The party, having met in Prison Camp 3, was sentenced to wear a mark and go collect shards of the sun in order to pay off their debt to society. However, survival in the frozen wastes beyond the walls and warmth of the city is near impossible. Madame Q...

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The Gate Keepers finish their journey to the Dwarven home world of Drazo'Ber'Tala. Harold offers his services to the leader of the Dwarves, Hector Urvak; a gentleman he met once in the company of Eythor Falcox. Harold wanted to attempt to find a cure for the disease that had affected only the womenfolk of the Dwarves. Meanwhile, Astryn, Vega, and Zarkhan ventured into the mines in search of a fragment of the Black Rainbow. A swarm ...

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The Gate Keepers finish exploring the moon elf ship, finding some mysterious cards along the way; cards meant for reading fortunes, or foretelling the future. Onibath reads the cards and shares what she reads. Afterwards the crew decides they must destroy the tree, and they set about to do just that. The tree however will not go down without a fight. 

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Astryn talks to the tree locked away aboard the Ban'Duar. It reveals it wants peace, but what does the tree mean by peace? A ghost speaks with Harold; who helps the ghost remember something. The ghost is worried about what the tree will do. With the pieces of the puzzle falling into place, the Gate Keepers must decide what they will do with the tree and the ship.  

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The Gate Keepers intercept a distress signal from a ship requesting aid. The ship appears to be on the way to their destination and decide to help whoever is on board this ship. They arrive to find that there seems to be no life aboard the vessel, and after landing in the ships docking bay and ascending to the upper levels, discover something terrible happened. Astryn and Zarkhan explore the lower deck while Harold and Vega find th...

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November 5, 2025 94 mins

After the battle with the Lunar Dragon and the Lunar Devil, the Gate Keepers find themselves dealing with a peculiar situation; Harold's 'alter ego'? Perhaps his literal inner demon? Still unsure of what this creature is they, with the help of their new friend Onibath, are able to subdue Bae'el and bring Harold back. The Gate Keepers return to the monastery to retrieve the information promised them. The information points them to t...

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The Gate Keepers meet a mischievous character who is pretending to haunt the old training grounds of Vega's monastic order. It turns out this imp is Onibath, someone mentioned in the book Vega took from Saia's office. She has been stuck on Esko 5, bound to something. The party attempts to help her as best they can, but Onibath starts some trouble. Combat ensues. Astryn goes down in the fight, a devil enters the fray, and something ...

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The Gate Keepers travel from Ralza'Kahn's palace to the small village of Hadavs where Astryn once crashed landed her ship. The party is shown much hospitality from the inhabitants of the village and asked to look into what has been causing some disturbances in the area. The party travels to the site of the crash to recover data from Astryn's ship, and anything else she had that was valuable that had survived scavengers. Upon exitin...

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The Gate Keepers travel to Esko 5, the moon monastery where Vega trained to become a monk, to learn more about Gate Keepers from the library of the Stormulfar. Upon entering the moons shallow atmosphere the Bastard Star is attacked by three starfish-like creatures, and the party must fend them off. Astryn is teleported to another dimension to speak with a messenger sent by Astraltpia ...

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Our party finally faces off against Traci in this epic battle. They meet with the Elven army to plan and scout before making their assault. Lots of fireworks in this one, my friends.

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy and adventure to kindred hearts through the medium of TTRPGs. Stay Groggy!  

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While in Shenta's Keep the party looks for ways to disguise their newest member's armor and looks for robot parts; after which they begin their journey to Ralza'Kahn's palace. Ralza'Kahn is most pleased that Astryn has returned with the one he was searching for, and forgives her debt, but Arduon is still a prisoner of a powerful crime lord. Vega has a private conversation with Saia, Ralza'Kahn's majordomo, and works a deal. With no...

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Venturing forth through the vast expanses of space, the party leaves Worgixeara behind as they set out to settle the matter of Astryn's debt to the crime boss Ralza'Kahn. The journey there is filled with a little bit of downtime activities, but their arrival to the planet is filled with hostilities. 

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring ...

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September 25, 2025 87 mins

The party uses the map provided by Twyn to locate the possible location of the Seed of Magic. After a watery distraction and squeezing through some narrow passages, the party finds a chamber with a hidden lever that leads to a hidden room. Waiting for them in the room is an old friend, a treasure, and an unexpected trip to another place. 

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group o...

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The Priest of Astraltpia shared a vision with the party members who had traversed the temple's trials. The vision showed the beginning of the gods, and the origin of Craystar and why he had become driven to destruction. The vision also shared details about the deal Astraltpia had made with Craystar. Not completely satisfied with the information of the vision, Astryn asked to speak to the goddess herself, and made a deal with her. M...

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Astryn and Vega duke it out with a shambling mound before continuing their journey through the temple. During a long rest, Vega and Arduon have a conversation about the future and Vega's involvement in the future. Astryn and Serenity discuss if Arduon is on the level or not. After solving a puzzle in a flooding chamber they find the inner sanctum of the temple, where a priest welcomes them.

 

Another Round at the Groggy Donkey is a...

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September 17, 2025 123 mins

The Party faces off against a griffon, but makes short work of it, impressing the stranger they had met moments prior. Twyn the Merry called and told them to stand by in a nearby cave that just so happened to be the hiding spot for a travel plinth. Twyn had completed the construction of Bishop's laser, though it wasn't quite what he had in mind. Cultists of IZU approached, and they had answers that would help the party. After a gru...

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September 10, 2025 77 mins

Having arrived in Zebula the party does a little potion shopping that yields them a pair of mysterious elixirs. Afterwards they find themselves in a tavern playing a strange game of Tip-the-Druid before bedding down for the evening. They head out the next day into Lediman's Pass where they encounter a griffin and one who hunts griffins.

 

Another Round at the Groggy Donkey is an adult...

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Alone in Hexenvorop, Harold waits for the land cruiser to get repaired while deftly dodging detection disguised as an old man. Harold goes to the local diner for a bite to eat, and spies a familiar face talking to some unsavory characters. Not wanting to risk his cover being blown, Harold leaves, but almost comes face to face with someone from his past.

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, creat...

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