Another Round at the Groggy Donkey - A D&D Podcast

Another Round at the Groggy Donkey - A D&D Podcast

Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy and stay groggy!

Episodes

February 9, 2026 101 mins

The Gate Keepers descend into the mines of Drazo'Ber'Tala once again; this time in search of Bae'ell who had gone in search of his siblings. The Gate Keepers happened upon a group of Moon Elf raiders who were skimming resources from the mines. A high speed chase through the narrow tunnels of the mines ensued. Meanwhile, Bae'ell had found tracks leading to a grotto where he happened upon a mysterious woman. Will the Gate Keepers sto...

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The party explores the scrap yard, continuing their search for Doogie in hopes he could get them the rest of the gear they would need in order to venture out into the frozen wastes outside of the city. They found Doogie in the clutches of the Rust Bloods. After a deadly scrap they were able to free Doogie and retreat to his safe house. He agreed to help as he owed Dreno half a dozen favors. 

 

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Astryn, Vega, Zarkhan, and Brodi enjoy a breakfast made by Onibath, a breakfast fit for champions. After breakfast Marion offers Astryn a chance to become something greater, something different; with him as her patron. Meanwhile, Harold receives a vile of blood from Onibath; the key ingredient for the antidote for the disease the female dwarves had succumbed to. While it was mixing, he received a called from Serenity updating him a...

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January 15, 2026 112 mins

The party faces down House Tagaran to prevent them from stealing a young boy away from his guardian, Korg the Blacksmith. After an intense struggle, the party convinces the venders in the market that the metal clad warriors of the houses weren't invincible and could be defeated if only they could muster the courage to stand up against them. Unfortunately, an emergency signal was launched, indicating trouble. With this in mind the p...

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After the battle with Craystar, The Gate Keepers talk down Saint Roxolana from issuing judgement for defending themselves against Absulon. She leaves, and the Gate Keepers explore the abandoned city of the Dwarves. In a temple in the keep, they find what they were searching for, a shard of the Black Rainbow. Onibath eats the shard and then teleports them to Olheimenthgr, a realm with ...

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Deep in The Taint, the Gate Keepers are battling it out with a child of Craystar when Saint Roxolana and Craystar himself shows up and enters the fray. The party quickly realizes they are outmatched by the power of Craystar, but if not for Roxolana, they might have been annihilated. Craystar, realizing he wasn't going to abscond with his son, he retreated to lick his wounds, and plot his return. 

 

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The protagonists of this story arrive at the market, only to discover that Madame Q is nowhere to be found. With no money in their pockets, they decided that skullduggery was their only course of action in order to procure the coin necessary to buy the needed equipment for venturing forth into the frozen wastes. After buying several items they deemed appropriate, the market was silenced by the arrival of some Nere-do-well house gua...

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After the Gate Keepers handily defeated the bugs deep in the mines of Drazo'Ber'Tala they continued further into the mines, closer to the ancient Dwarven City. Upon reaching the clearing at the gates of the city, they were met by one of the horrors of the mines, a child of Craystar. Astryn attempted to talk with the creature but was unable to until some intervention of a divine nature interceded. 

 

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December 4, 2025 120 mins

Unfortunately the first episode's audio didn't save, but we have continued on with the story and will do our best to retell the events of the first episode in as many ways as we can. The party, having met in Prison Camp 3, was sentenced to wear a mark and go collect shards of the sun in order to pay off their debt to society. However, survival in the frozen wastes beyond the walls and warmth of the city is near impossible. Madame Q...

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The Gate Keepers finish their journey to the Dwarven home world of Drazo'Ber'Tala. Harold offers his services to the leader of the Dwarves, Hector Urvak; a gentleman he met once in the company of Eythor Falcox. Harold wanted to attempt to find a cure for the disease that had affected only the womenfolk of the Dwarves. Meanwhile, Astryn, Vega, and Zarkhan ventured into the mines in search of a fragment of the Black Rainbow. A swarm ...

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The Gate Keepers finish exploring the moon elf ship, finding some mysterious cards along the way; cards meant for reading fortunes, or foretelling the future. Onibath reads the cards and shares what she reads. Afterwards the crew decides they must destroy the tree, and they set about to do just that. The tree however will not go down without a fight. 

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Astryn talks to the tree locked away aboard the Ban'Duar. It reveals it wants peace, but what does the tree mean by peace? A ghost speaks with Harold; who helps the ghost remember something. The ghost is worried about what the tree will do. With the pieces of the puzzle falling into place, the Gate Keepers must decide what they will do with the tree and the ship.  

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The Gate Keepers intercept a distress signal from a ship requesting aid. The ship appears to be on the way to their destination and decide to help whoever is on board this ship. They arrive to find that there seems to be no life aboard the vessel, and after landing in the ships docking bay and ascending to the upper levels, discover something terrible happened. Astryn and Zarkhan explore the lower deck while Harold and Vega find th...

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November 5, 2025 94 mins

After the battle with the Lunar Dragon and the Lunar Devil, the Gate Keepers find themselves dealing with a peculiar situation; Harold's 'alter ego'? Perhaps his literal inner demon? Still unsure of what this creature is they, with the help of their new friend Onibath, are able to subdue Bae'el and bring Harold back. The Gate Keepers return to the monastery to retrieve the information promised them. The information points them to t...

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The Gate Keepers meet a mischievous character who is pretending to haunt the old training grounds of Vega's monastic order. It turns out this imp is Onibath, someone mentioned in the book Vega took from Saia's office. She has been stuck on Esko 5, bound to something. The party attempts to help her as best they can, but Onibath starts some trouble. Combat ensues. Astryn goes down in the fight, a devil enters the fray, and something ...

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The Gate Keepers travel from Ralza'Kahn's palace to the small village of Hadavs where Astryn once crashed landed her ship. The party is shown much hospitality from the inhabitants of the village and asked to look into what has been causing some disturbances in the area. The party travels to the site of the crash to recover data from Astryn's ship, and anything else she had that was valuable that had survived scavengers. Upon exitin...

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The Gate Keepers travel to Esko 5, the moon monastery where Vega trained to become a monk, to learn more about Gate Keepers from the library of the Stormulfar. Upon entering the moons shallow atmosphere the Bastard Star is attacked by three starfish-like creatures, and the party must fend them off. Astryn is teleported to another dimension to speak with a messenger sent by Astraltpia ...

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Our party finally faces off against Traci in this epic battle. They meet with the Elven army to plan and scout before making their assault. Lots of fireworks in this one, my friends.

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring the joy of fantasy and adventure to kindred hearts through the medium of TTRPGs. Stay Groggy!  

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While in Shenta's Keep the party looks for ways to disguise their newest member's armor and looks for robot parts; after which they begin their journey to Ralza'Kahn's palace. Ralza'Kahn is most pleased that Astryn has returned with the one he was searching for, and forgives her debt, but Arduon is still a prisoner of a powerful crime lord. Vega has a private conversation with Saia, Ralza'Kahn's majordomo, and works a deal. With no...

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Venturing forth through the vast expanses of space, the party leaves Worgixeara behind as they set out to settle the matter of Astryn's debt to the crime boss Ralza'Kahn. The journey there is filled with a little bit of downtime activities, but their arrival to the planet is filled with hostilities. 

 

Another Round at the Groggy Donkey is an adult DnD actual play podcast, created by a group of nerdy friends turned family to bring ...

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