A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)
This week on Brainlords we are living in a Nightmare…Bart’s Nightmare! Or is it Buster’s Bad Dream? We discuss the wonderful world of Licensed games, advertisement games, and video game product placements to ask the question: Are they even art? Kyle compares a good Disney game that has nothing to do with its license to a bad Simpsons game that gave him an emotional response. Jorge discusses how to find validation as a working cla...
This week on Brainlords, we discuss our favorite genre of music, SOUNDTRACK: VIDEO GAME. Kyle and Jorge each pick their OSTs of the year from 2015 to 2024 and guess each other's lists for some friendly competition. Is game music less memorable than the squarewaves of yesteryear or are we actually in a golden age?
Spoiler warning: Extremely mild spoilers for Death Stranding 2, Undertale, Deltarune, and Signs of the Sojourner. (Mostl...
Just like FFX, our *Final* Final Fantasy Episode gets a sequel! Special guest Andrew Bluett fresh off writing a retrospective of FFIX helps keep us final-factual. How would we look back on each of the Final Fantasy games if 7, 8, 9, 10, and 10-2 were the last games in the series? Would Square just have turned into the FFVII machine? And is VIII really that much of a black sheep? Hear our hot takes on Blitzball as this triad triples...
What if it really was the FINAL Fantasy? This week we ask the question, what would the legacy of each FF game be if it was the last game in the series? In this part 1 episode we go over the history of each of the pixel games up through VI. Would FFII be given a fair shot if it only got compared to FFI? We discover that FFIV may be the Citizen Kane of RPGs, and talk about FFV as the Mother 3 of FF games (I assure you this makes sens...
This week special guest George Weidman, aka Super Bunnyhop, helps us figure out our love hate relationship with Hideo Kojima. Do we sabotage our own enjoyment with hype cycles and marketing jargon? Jorge reveals some misinformation about the English translation of Nawa, a story that inspired Death Stranding. Kyle recounts The Postman, a story that definitely didn't inspire Death Stranding (despite the authors claims). And George ar...
On today’s episode of Brainlords we explain why games might be better if they were a little “worse”! Jorge gives a history lesson on The Flow State while Kyle explains how it recently became synonymous with the addiction loop of a slot machine. Is fun the only emotion gameplay should strive for or should we want a bit more friction in an interactive art form?
CONTACT US: brainlordspod@gmail.com
This week's episode we attempt craft the perfect Paper Mario using elements from each game like it was some sort of ransom note. Our first ever guest, Oceanity, uses her expertise as one of the only people who actually played Color Splash to help us identify what is at the heart of the best Mario RPGs. Kyle explains why The Origami King is a flawed gem. Does the Paper theme even matter or are the "good" games only that way because ...
If we can’t talk about fighting games then we’ll just have to fight each other! Our first debate episode where we ask whether game collecting is preserving or hoarding? Kyle takes the role of defender for the more positive aspects of the retro game scene and how accessible collecting can still be (as long as you’re cool). Jorge on the other hand argues the more toxic aspects of game collecting and the game industry’s failings at co...
Say Fuzzy Pickles! This week Jorge shares his experience at the 30th Anniversary Mother 2 Exhibit in Japan. Kyle accounts some bewilderment when meeting a tween who's favorite game in the world is Earthbound. Why does the Mother series keep attracting newer generations of kids and what do we think about the future of the Mother franchise? We share the history and *our* history with Mother because our favorite series isn't dead, it'...
"If Chun-Li's Thighs are too big it's not going to be good for the meta." Welcome to Brainlords! This week Kyle and Jorge discuss what can go wrong with a character design according to artists and more importantly (and loudly) according to fans. We wrestle with the fact that new versions of a character are caught between our expectation and brand management and talk about what its like adapting a licensed character to...
"The Game Awards really need to have a hype man."
In this weeks episode we celebrate the Game Awards for over 49 of UFO Soft titles. Using the well defined categories from Geoff Keighleys much smaller award show, we select winners for such awards as Best Ongoing Game, Most Anticipated Game, and Game of the Year using only the games from UFO50. We even create some categories of our own. What games could win Best Golf Game? More th...
"People said that game was weird (pejorative), but I remember being 14 with SNES9X thinking this game is weird (praise)."
In this weeks episode, forget the most overrated or underrated game. Whether it's good, bad, or mid what is the game that everybody can agree on? Can a game even be underrated when a it has a reputation for being a hidden gem? How does public and critical opinion of a game change over time and does it ever stop ...
"People don't want Zelda 2, they want Zelda 1-Plus."
Our pilot episode! Come get to know us as we ask the question - What do you look for in a game? Meet your hosts Jorge, an Illustrator working on product design at Fangamer, and Kyle, an SFX artist working on video game statues and eSports trophies at Volpin Props. Together they discuss games as an art form and a culture. Topics can cover any aspect to help us appreciate video g...
If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.
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