Three friends, each with 30+ years playing and running TTRPGs sit down weekly to tell stories about the games, community and topics surrounding the Table Top Role Playing world.
Welcome back to the table! We get to talk about two big names in the ttrpg circles. Jeremy Crawford and Chris Perkins are two of the biggest names in D&D. These two gents have huge backstories in all things D&D. We have the forever DM and the rules guy. With the amount of time these gents spent gaming, they could call their shots. Both gents spent at least 18 years at WotC, very successfully. These guys are am...
Welcome back to the table! Back to Daggerheart, Tori went into a deep dive for the rules/mechanics. Daggerheart is it’s own system and it’s mechanics reflect that. It is NOT a D&D clone. This system takes a lot from other games and takes them and twist into it’s own. Malcom brings in the fact that the resources has some similarities with VTM and Shadowrun. The duality dice brings a new resource into the game with ...
Arcadia and Malcom have lost their Byrd for the week but she was actually supposed to be playing on recording day. They discuss Daggerheart and the splash it is making in the ttrpg world. Daggerheart is the new ttrpg brought to by Darrington Press (Critical Role) and many people have some very strong opinions on them. This was a marked step away from D&D but they are wildly successful in their own right, they are ...
Pick an Edition, any edition, we got you covered. Welcome to our first monster comparison! Tori starts us off with her favorite monster, the Beholder! Don't worry, there will be other monster comparisons to com!
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Rise (Epic, Inspirational, Cinematic) by Artur Aravidi is licensed under a Attribution-NonCommercial 4.0 International License.
There are receipts and Arcadia gets to GM. Malcolm leads off with the future of ttrpgs and how folks want to customize games even further. Solo gaming has gained traction and folks are moving away from the mechanics. While this may be the future of some gamers, most of us agree that this is not the same thing as gaming at a table with folks. This seems more like a Choose Your Own Adventure or a rpg video game to most ...
Malcom is the GM this episode, and Jess is in the studio with us. Tori wins the initiative roll and brings up what everyone’s characters are based on. Movies, books, and TV shows capture people's imagination and bring ideas to the forefront. Lord of the Rings, Dragonlance, Forgotten Realms, and He-Man come up in the conversation. Don’t forget The Hobbit as well. Inspiration is found everywhere, and we wanna hear ...
Arcadia gets to be our GM this round while Tori is still remote because she likes podcasting in her pajamas. Shadowrun is the name of the game in this episode as Malcolm and Tori cover two classes from Shadowrun's Fifth Edition. Tori wins initiative but defers, so Malcolm gets to talk about his favorite class, the Face. This class is the talker of the bunch. They are the ones who get you the jobs, who know a guy ...
Malcolm leads us out in our sweet 16 episode. We're down for laughs, sharing news, and celebrating the TTRPG community joining us at the table around the world. We want to know where you're finding Atoria, and would love to talk with you on our socials. Tori brings us big announcements for our Patreon community, Arcadia tries her hand at pronouncing your hometowns, and Malcolm is ready to ship you your FA me...
Malcolm is the GM today while Tori calls in and is on the air remotely! The ladies cover a couple of clans in VTM for this episode. Arcadia leads off by talking about the Banu Hakim. This clan isn’t one of the most well-known clans in VTM because it's one of the most isolated and isn't part of the Camarilla. The Banu Hakim clan has its own history, caste system, and organization. The Masquerade isn't as...
Tori brings the latest and greatest news for Dungeons & Dragons content creators to share with Malcolm and Arcadia. Is this news for the community? What does it mean? Is anything new at the table for lovers of the world's largest TTRPG? Join Tori, Malcolm & Arcadia at the table as they discuss what the update to D&D's System Resource Document means for Third Party D&D content creators.
Arcadia is our GM this episode, and Jess is back! Tori leads off after losing initiative with the topic of good and bad player characteristics. The number one great player characteristic is being engaged in the game. Remember, you’re working with the GM, not against them, which rings true for most tables. Both GMs and players can work together to make this happen. Sharing the spotlight and letting folks make mistakes ...
We get to try out new podcasting tech as we have a special guest today calling in remotely. Coel Scheel joins us to talk about his experience with gaming clubs in school. For him, it was a good opportunity to meet more of his fellow gamers and bond over some of the geekier parts of life. He talks about how these high school clubs give kids the opportunity to be a part of the gaming community and access to D&D Beyo...
Malcolm GMs this one and Arcadia has the winning initiative role. Cady talks about how teachers can use TTRPGs for learning and how homebrewing can create the correct platform for teaching specific skills and knowledge. Hack and slash campaigns don't always cut it to teach economics or other subjects. Worldbuilding can be challenging to begin with and takes more consideration than most of us have time for; teache...
Malcolm is our ref for this episode, in which Tori rolled highest on initiative and comes back to the topic of the "Satanic Panic” and how we're now facing its modern re-occurrence in the form of the FURRIES Act, introduced by a legislator in Texas. Due to the vague language of this bill, it can block TTRPG clubs in schools due to “nonhuman behavior.” Arcadia comes back from break with game-based learning an...
Tori gets to ref this episode and we have a guest! Jess is with us in the studio. Malcolm covers the topic of character flaws. This doesn’t mean nerfing your character, but it does prevent players from munchkining their characters. Flaws also give a character more depth than just being stereotyped heroes. Some examples of flaws include Shadowrun's elf poser and VTM's known corpse, compromised haven, and prey...
Arcadia gets to ref this episode. Tori leads off with a list of gaming pet peeves from both sides of the table. Most of the items on that list boil down to just being aware that you're playing a collaborative game; be courteous to your fellow players and to the GM. The GM and the players are not opposing forces; it shouldn't be adversarial. Also, take the time to look at your character sheet! It will have th...
Arcadia leads off with her shot at the moderator spot. Tori brings up the topic of min maxxing in D&D. Tori is an admitted optimizer when it comes to her builds but strives not to be a problem player. Powergamers, munchkins, min-maxxers, and optimizers can be yproblem children at the table. Min-maxing and optimizing are usually brought up in the build for the PC. Munchkins are problem children regardless. DMs have...
Tori is in the moderator seat this episode. Arcadia leads off with the Satanic Panic and how D&D got roped into that mishigas. The Satanic Panic took over the US, and D&D was primed to get brought into it. Due to being started at the beginning of the latchkey kids, parents worried about those kids who were without parents constantly being available. The most ironic part of that piece of the story is that those...
Malcom gets to be the ref this episode. Arcadia comes with the idea that starting at level 1 is the way to go with starting a campaign. This can give players the ability to grow with their characters. This can move the story forward and help the players out with learning their character do's and don’ts. Tori debates this with the fact that playing a level 1 character can kinda suck. Both ladies agree that sometim...
Arcadia comes to the table as the ref this session. Malcolm starts the conversation by talking about session 0 and its uses at the table. Session 0 can be a useful tool at a gaming table. This can make sure your “social contract” is good for all members of the table. You can bring up house rules and how they will work in the game. You can also set expectations for both DM and players alike. It helps sort through trigg...
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