Attack Of Opportunity

Attack Of Opportunity

Oob After Dark. This is where two DM's in one campaign who are new to streaming like to relax all while telling the audience some issues we had, what went well and where our campaign is going. If you like the podcast and want to watch the campaign, the links are; Step-Daddy's Group YouTube https://www.youtube.com/@AOO666 Twitch https://www.twitch.tv/attack_of_opportunity Facebook https://www.facebook.com/Attacks.Of.Opportunity/ Tiktok https://www.tiktok.com/@attack_of_opportunity

Episodes

April 18, 2026 11 mins

This time around, Tech Diaries is less “the stream exploded” and more “I almost nuked my own world trying to fix it.” After finally getting the 4K-to-1080 change to behave, I pushed one update too far, locked myself out of the world, and got a very uncomfortable reminder that backups are not optional. Then in the DM Deep Dive, I stay on backstories and push a little further: why they matter, why they do not need to be trauma dumps,...

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The statue would not budge. Not with strength. Not with magic. Whatever soul was locked within it would remain frozen in stone. But as the party lingered too long among the headstones, something stirred beneath the earth. A faint scratching. Then claws. Then teeth. Undead horrors tore from the soil with monstrous talons, dragging the living into the dirt. Magic flared. Badgers dug. A desperate game of whack-a-mole began. And just w...

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Cliff gets branded by something the raiders carried, the trail leads into a desecrated family cemetery, and the party crawls out with two hard leads and a man turned to living stone. Next stop is either answers in Londe or blood in a hidden cave.Music: Sigil - The Sanctum (Echoes of the Multiverse) by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/...

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Dragon skull evidence hits the council, a sewer “cleanup” detonates, and a lumber escort turns into an orc ambush with scythe-marks and hex tattoos. One raider survives, and the answers are finally within reach.

Music: Hour of the Witch by Scott Buckley https://www.scottbuckley.com.au/library/hour-of-the-witch/Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/

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Nefir comes back violet and altered, the Jester “rewards” the party by erasing their loot, and the sewers escalate from poison and monks to a gore-breathing flesh-dragon behind a skull-locked door.Music: King Kong Kitchie Kitchie Ki-Me-O by Chubby ParkerPublic Domainhttps://creativecommons.org/publicdomain/mark/1.0/

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This one’s lighter on chaos and heavier on cleanup. In Tech Diaries, I talk through the latest stream fixes, why support thinks my 4K-to-1080 scaling may be part of the problem, and why the RE20 is already getting benched in favor of the HyperX FlipCast. Then in the Deep Dive, I get into backstories: why I want at least half a page, why I cap them at three, why level one characters need believable histories, and why AI can be a sol...

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Molten gold underfoot, living rooks throwing hands, and a Black Queen that hits like a funeral. The party wins the fight, then the Jester demands a price that rewrites the board, and Nefir returns wearing violet proof.

Music: Don't Mind the Rain by The Georgians https://www.loc.gov/item/jukebox-673305/Public Domainhttps://creativecommons.org/publicdomain/mark/1.0/

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A strange lure in the undercity becomes a hard reset of reality when the Jester turns the party into pieces on a living board. With riddles for rules and a watching sky overhead, every step forward is a turn spent and every fight is a lesson in pattern and punishment. They survive the opening, steal a moment to breathe, and lock eyes on the fortress where the Black King waits.

Music: Are We Alone In The Universe by Lee J Cander http...

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A quiet day of planning turns into a descent where every room has teeth. Between corrosive evidence, choking webs, and a war-mage willing to turn a hallway into an oven, the party learns just how organized the threat beneath the city really is. They walk out scorched and shaken, carrying proof that demands an answer and a decision they can’t dodge much longer.Music: Mission Briefing Theme (Carillon) by Supernova Collective https://...

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This week the stream died twice, and the pattern’s getting hard to ignore: it only seems to happen when I’m running collab cams. No Foundry meltdown, no audio chaos, just Streamlabs tapping out once the camera stack gets heavy. So I’m looking at forcing feeds down to 720p, watching CPU/GPU/VRAM when it dies, and getting answers from Streamlabs before “restart the stream mid-session” becomes routine. Then in the DM Deep Dive, we tal...

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A reward lands in the party’s hands, but it feels less like a celebration and more like a warning. They chase divine leads through restricted stacks, put real money into real structures meant to outlast them, and then step into the sewers where someone’s been counting failures like trophies. By the time the fight ends, the lesson is brutal and simple: the lab wasn’t the destination, it was the invitation.

Music: Down the Drain (The ...

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The road to the Platinum Keep comes with glitches: skipped memories, a fractured divine lifeline, and new names stepping out of shadow with plans that don’t care what the party just survived. Dragon unity is forming under Naltharion, eggs are vanishing into unreachable ice, and tattooed orc warbands are suddenly everywhere the rifts used to be. The Company takes its next assignment with one big question hanging over it: if someone ...

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Meake turns into a frozen killbox and the party learns the hard way that “saving the kids” is exactly when the real monsters show up. A white dragon clings to the orphanage like a bad omen, two razor-smiling agents run the fight like a performance, and Nero gets ripped out from under everyone in a blink of portal-light. By the time the dust settles, the orphanage is a crater, dragon eggs are in pieces, and even Sune’s comfort gets ...

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This week the stream didn’t fully die, it just buffered enough to be annoying and then, right at the end, Foundry hit me with the ultimate disrespect: I refreshed during a RAM spike and got stuck “logged in” but unable to control my own game. No backup DM profile, no clean fix without dropping the server, so we limped it across the finish line and I added “admin backdoor” to the to-do list. Then in the DM Deep Dive, we get into the...

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Meake doesn’t get “attacked” so much as it gets claimed by winter. Kobold patrols circle a city turned to teeth and rime, winged wyrmcallers rake the streets, and a drake’s breath turns the fight into a slow suffocation. Tim gets yanked skyward, Mecoo gets swarmed and dropped hard, Cliff keeps hauling people back from the edge by sheer stubborn grace, and Bramble tries to answer the chaos with weather itself. Then the whole mood sh...

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The party tries to turn “we survived” into “we actually help people,” building a small relief fund with the Golden Oracle and putting real coin into freed prisoners’ hands. Then a thieves’ cant warning hits like a cold slap: Meake is about to get hammered. They race north and arrive too late for “normal.” The city is frozen mid-panic, white kobolds patrol the sky, and hidden wards erase anyone who moves wrong. Stealth lasts exactly...

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A purring door leads to a kill-room: cages, a pirate captain with a monster of a “pet,” and Bernadette Follis broken in a cell with an arm missing. What follows is pure trench-fight D&D, where the floor turns into a hazard map, Mecoo keeps getting dragged back from the edge, Nefir burns himself down to keep a kid alive, and Bramble erupts out of captivity with Sydan’s fire at his heels. When the dust finally settles, it isn’t j...

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This week the stream didn’t get taken out by Streamlabs, Twitch, or YouTube, it got taken out by Forge. Servers couldn’t play nice with Cloudflare, half the table couldn’t log in, and the duct-tape fix was VPNing to Canada… which worked, right up until my PC started dumping RAM like it was trying to hit a high score and the stream died anyway. In the recap, the party bags their fourth key after dropping a nasty two-headed hook-hand...

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Tricadia stops being a “rescue mission” and starts being a pressure cooker. The party fights a memory-chewing oobleck that turns thoughts into fog, pushes through wards that snuff out their safety nets, and keeps cracking cages open while the whole cave system trembles like it’s listening. Outside, the SS Sadness is trading cannon fire with two hostile ships, and the escape route keeps shrinking by the minute. Then the last unopene...

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Tricadia doesn’t give refunds. Tim flatlines into a spell-sick trance, the party’s gadgets go quiet, and suddenly it’s just muscle, prayers, and nerve in a cave built to punish mistakes. They stabilize who they can, eat the guilt of who they can’t, then turn the whole operation into a controlled hit: bait the tunnels, learn how the oozes “think,” and fight them on their own terrible terms. Down below, every door is a coin flip betw...

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