Episode Transcript
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Speaker 1 (00:04):
Black cast, Unite our voices. Black Magic Women Podcast acknowledges
the traditional owners of the land we have recorded this
episode on. We also acknowledge traditional owners of the land
where you, the listener of youer are tuning in from.
We would like to pay our respects to our elders
past and present and acknowledged that this always was Aboriginal
(00:25):
land and always will be Aboriginal land.
Speaker 2 (00:29):
We're all very supportive of each other.
Speaker 1 (00:31):
There's no use seeing each other as competitors. We're actually
more powerful when we work together. We're a collective. It's
our culture, right, it's our society. Welcome to the Black
Magic Woman Podcast with Mondonara Bail. Hey you mob. I
(00:52):
am here with the deadly Elijah McDonald, who is actually
a game developer, and we have not had anyone that's
about to launch a game on this podcast. This fellow
works for a company called GHAK and the project is
basically a game called Black Tasia. And I'm gonna leave
Elijah to tell you more about what has been up
(01:14):
to brother. Thank you for jumping on the podcast. Can
you let the listeners know who y are and where
your mob's from?
Speaker 2 (01:20):
Hey? Yeah, my name's Elijah McDonald. I'm Nunga Yamagie on
my mother's side and Peter Peter Maawali and Karawali on
my father's side. So West Coast and Central West Queensland.
Speaker 1 (01:33):
Too deadly And what brought you down here to Gaddigole
Country to celebrate Yarbin.
Speaker 2 (01:37):
Yeah, so I flew up from Melbourne today to have
a stall here and we're showing off and kind of
just trying to spread the word about our game, Black
Tasia Invasion of the Merk. It's Australia's first ever Aboriginal
lad mobile game. So we figured most black follows around
at Yarvin, so we've got to come up. You know,
(01:59):
this is a place to be exactly if you.
Speaker 1 (02:01):
Want to launch something, spread the word right.
Speaker 2 (02:04):
So yeah, came up here and just yeah, spent the
whole day promoting it, putting it out there and letting
everyone know because yeah, it's a game that's made by
MOB or MOB I'm one of the developers on that project.
Speaker 1 (02:18):
Let's go back to being a developer. How did you
get into gaming?
Speaker 2 (02:21):
I mean, if we go all the way back, it
started with my father. He'd always be on the game himself,
you know, on the Xbox or the PlayStation or whatever
he had. I'd always want to play with him, so
he'd put a controller plug under the like the Xbox,
and I'd sit there thinking I'm playing with him. But
(02:42):
then yeah, as I got a bit older, yeah, just
on the game a bit more. And then yeah, after
high school, I started going the tape and did an
advanced diploma in Game Art and Design and that kind
of started all of that off. And yeah, to be honest,
I didn't even know that I wanted to be making
games exactly. I just kind of chose a course to
(03:05):
start at TAFE, and yeah, it led into that, and
then I got really lucky and got an interview with
Guck for this project Black Tasier. Yeah, and yeah, I
started working from the for them remote in Perth and
then after about a year ended up moving over to
Melbourne because that all the COVID restrictions were ending, and yeah,
(03:30):
it's possible to kind of have more in the office work,
and yeah, I've been working on that since. It's been
a couple of years now, but we're coming to the
end of the project. We're coming up on releasing it,
so we'll be releasing around NATEOC week hopefully. Yep, that's
not one hundred percent confirmed yet, but we're hoping to
(03:52):
get it out around that time.
Speaker 1 (03:54):
So Black Tasier. How did that name come about?
Speaker 2 (03:57):
Well, for a good while we didn't have a name
for the game. We were just using like it was
just like titled something. And we were actually on a
camp out on Countrymara Country down near Warnable, southwest kind
of Victoria, which some of the people on our team,
Phoebe Watson, al game designer, and Trish McKean, one of
(04:19):
the concept artists on the team. They're both Gonch Tomara women.
So we're out in their country just camping. I know,
we're res alt, sitting around the fire and throwing out
some not as great game titles. I don't even remember
what they were, but they weren't they weren't that good.
But I know someone said like, oh, what about like
black Tasia, you know, like black and like Fantasy Fantasia,
(04:41):
that kind of thing, and we all kind of liked
it and it's stuck since then.
Speaker 1 (04:46):
So yeah, Tadley, So have you got a business? So
you're employed by someone else?
Speaker 2 (04:51):
So yeah, we're a company. The company is called Gark
and Yeah, we're the ones that are just producing the game,
making it. It's all like majority black owned in terms
of the projects, like like every layer there's like black leadership,
you know, like the directors.
Speaker 1 (05:09):
Which is unusual, right, absolutely, especially in the gaming space.
You don't really hear about black games or.
Speaker 2 (05:18):
Not at all developers. Yeah, especially in Australia. Like like
there's some stuff going on around the world, like with
other First Nations MOB yep, in terms of Australia, there's
not too much going on. Yeah, we all came together
and decided to make this game. And what do.
Speaker 1 (05:37):
You hope the game? You know, das Like what's the
impact of a game or is there any impact or
is it just a fun game? Described the game.
Speaker 2 (05:44):
The game, it's like a fantasy world kind of inspired
by a country. You fight back this like evil corrupting
force called the merp. It's like invaded the land, it's
taken over everything, and you've got to fight it back
using mulga magic. And we took that kind of like
you know from mulga trees, and you fight that back
using the mulga magic and you start planning and bringing
(06:05):
back all these native plants and that brings in all
the native animals. Again, you rebuild their habitats, encounter mob
as well in the game and help them fight back
the merkh and yeah, kind of just build your own
little bush lands kind of well.
Speaker 1 (06:21):
Do you reckon it's like an educational game as well,
Like when you talk about the flora and fauna.
Speaker 2 (06:26):
I think, yeah, it's definitely educational in the sense that
it's like there's not too much of especially just Australian
flora and fauna in like contemporary like media, you know,
like especially games, like there's not really anything that's doing
it like quite like this especially.
Speaker 1 (06:45):
And yeah, something different, yeah exactly, that actually reflects the country,
the environment of Australia. And that's a First Nations game.
Speaker 2 (06:55):
Yeah exactly. And like yeah, majority of the teams all
First Nations, you know, so we we have that perspective,
you know, we can bring that experience to making this game,
whereas if a non Indigenous person like sure they could
make something in that same kind of vein, but it
doesn't have that same connection to the country. It doesn't
(07:15):
have that same Yeah, they can't inherit their solid stories,
you know exactly, like they're not they didn't grow up
with that like we did, and I feel like we
kind of just bring that into all of us, you know,
in all all professions, you know, like yourself, you're bringing
your blackness into the podcasts, you know, like we're bringing
(07:37):
now blackness into gaming based exactly, and that's just something
that you're only going to get when you're black. You know, well, who.
Speaker 1 (07:44):
Else is in this space? If you think about gaming?
Is there other black fellows out there that you know
that you could connect with?
Speaker 2 (07:50):
Yeah, No, there's there's a few around. We try to
keep connected with all of them. There's certainly like yeah,
there's not not too many. Yeah, but I do meet
a lot of up and coming people as well.
Speaker 1 (08:02):
Yeah. And he's also sportive of each other because what's
really interesting with indigenous businesses and the kind of ecosystem,
a lot of black fellows are supporting each other. But
I've also seen a lot of black fellows at each
other as competitors. So what's your industry like.
Speaker 2 (08:20):
Say for the games? I mean, because especially because there's
not a lot of us, like, we're all very supportive
of each other. Even with that's the way it.
Speaker 1 (08:29):
Should be, right when you think about it, like this
mob China.
Speaker 2 (08:33):
That's how we are, you know.
Speaker 1 (08:34):
Yeah, trying to do well, try and do something good,
trying to make a living. Yeah, there's no use seeing
each other as competitors. We're actually more powerful when.
Speaker 2 (08:42):
We work together. We work together, share knowledge, you know
you don't have.
Speaker 1 (08:46):
We're a collective. That's our culture, right, it's our society.
So taking that into the gaming industry or the business world,
showing people that actually we can actually get more together,
we can grow better, we can support each other, we
can actually succeed quicker if we were helping each other.
(09:07):
And I've never actually had anyone that's done gaming on
the podcast, so I'm sure a lot of listeners you know,
that are listening to kind of thinking this is quite unique. Yeah,
is there any other projects that you're working are? Like,
what's next? I know you're just about to launch. I'm
(09:29):
sure there's other projects or ideas. What are you planning
for twenty twenty five?
Speaker 2 (09:34):
To be honest, at least with Guck and the Black
Tasia team, once we make this game, we're disbanding. We're
going to go our separate ways, you know, like some
of us might start up our own thing, others, like
for me, I might don't study, you know, get my
bachelor's degree or something. Yeah, maybe work on some smaller things.
Speaker 1 (09:56):
Gamification is massive, yeah, No, people are talking about even
learning and online learning and how do you gain FI
a learning module around culture competence. Yeah, so there's a
there's a demand, there's a need, and it's a growing sector.
But I haven't heard many black fellows tapping into this sector.
Speaker 2 (10:19):
Yeah.
Speaker 1 (10:19):
It's kind of the STEM area, isn't it.
Speaker 2 (10:22):
Yeah, computing, I guess, yeah, that would intersect more with
like people who do all that more learning stuff.
Speaker 1 (10:31):
Yeah.
Speaker 2 (10:31):
Yeah, maybe that's something that we'll see in the future. Yeah,
I mean I think it's yeah, definitely got capacity for that,
and it's something that we could certainly do well.
Speaker 1 (10:43):
I'm going to be hitting you up, yeah, and I
think people that are listening might need someone like you
with the like the lived experience and the abiginal perspective
that you can bring to a project to think about
how do we gamify this kind of project or this
resource or this educational or learning experience, especially when it
(11:04):
comes to younger people. And I do want to quickly
touch on the fact that there's a lot of young
people that do listen to this podcast. Yeah, how like, yeah,
what would you say to them if they were thinking
of or even interested in gaming? Because how many young
people are on Fortnite call a judy, that have a
PS five, that have got access to mobile devices? Now
(11:27):
Roadbox is it Roadblocks?
Speaker 2 (11:28):
Ye? Roadblocks? Robie my dorders on it all the time. Yeah.
I mean there's a lot of free resources on the
internet these days, you know, like you can learn just
about anything, and if you've got access to a computer,
you can just get started on that, you know, just
start playing around, pick up some tools, like you can
make something in Roadblocks, you know, or like start using
(11:51):
Unity or Unreal Engine. You know, those are two great
game engines which are like specific tools for developing games.
Speaker 1 (12:00):
Are you finding many young people company? You're still talking
about gaming?
Speaker 2 (12:04):
A couple of people have come through, Yeah, talking about like,
you know, how did you get in, asking questions like
how's it going? What are you using? That kind of stuff.
Had a really cute interaction one little girl. She came
up to us still right at the start of the day.
She was really interested and started playing the game. Then
her parents called her to come back. Then a couple
(12:25):
of hours later, she comes back with her parents. They
want to go get a feed, but she's like, no,
I want to play the.
Speaker 1 (12:30):
Play the game.
Speaker 2 (12:30):
Yeah, and I don't know. That just made me really happy,
little black girl being so excited to play out a game,
and that just it means a lot to me because
that's exactly who we're making the game for, you know.
It's that young mob. You know, it's something they can
see themselves in.
Speaker 1 (12:48):
And who knows what can happen after this first game
goes live?
Speaker 2 (12:53):
Yeah, hopefully after this game, you know, we see maybe
a bit of a surge in more black creative games.
You know, that's my hope at least, you know.
Speaker 1 (13:05):
So, Elijah, what do you actually need you and the
team to make sure that this launch is a success.
Speaker 2 (13:11):
Yeah, basically, just need everyone to jump on social media Instagram, Facebook, Twitter, TikTok,
whatever you use and start following us where most of
the apps are at black Tasia Underscore Game So Black Tasias, Felt,
blak t a Sia, go online and give us a
follow and you'll be able to keep up to date
(13:34):
and find out when we're launching.
Speaker 1 (13:35):
Of course, Well, I hope after this episode more people
reach out to you and even when it launches to
actually go buy the game.
Speaker 2 (13:43):
Yeah, well you don't have to buy the game. You
don't have to buy the game because it's free.
Speaker 1 (13:46):
Hey, well there you go. Yeah, so the game is
for free.
Speaker 2 (13:48):
Yeah, one hundred percent free. There's no micro transactions, there's
no ads, none of that. It's just when nate ocweek
comes around, assuming everything goes to the plan, we'll be
launching it then and everyone can download it and play
for free.
Speaker 1 (14:03):
Deadline, Well you mob. We will make sure that we
put some show notes in this episode so if it
can reach out to you fellows if they've got any
questions or they just want to catch up to find
out more about gaming. So too, Deadly, but thank you
for jumping on the podcast. It's been an absolute pleasure
to have a young to hear what you're up to.
And good luck with everything work with the launch. You're welcome,
(14:27):
Thank you.
Speaker 2 (14:27):
Thanks.
Speaker 1 (14:29):
If you'd like any more on today's guest, please visit
our show notes in the episode description. A big shout
out to all you Deadly Mob and allies who continue
to listen, watch, and support our podcast. Your feedback means
the world. You can rate and review the podcast on
Apple and Spotify, or even head to our socials and
(14:50):
YouTube channel and drop us a line we'd love to
hear from you. The Black Magic Woman podcast is produced
by Clint Curtis.
Speaker 2 (15:03):
Then give me a B