Goonie’s World is an actual play TTRPG podcast with rotating GMs using a wide range of systems, including original homebrews.
One dark and stormy Halloween night in the 1980s, tweenagers Plunger, Dickey, Chip, and their new friend Ceecee begin a tabletop RPG of eldritch horror, their shipwrecked characters investigating a mysterious island lighthouse. But just as they’re finishing up their game, the kids are suddenly confronted with real-life horror and must find a way to channel the courage of their characters or risk a true Total Party Kill.
Davey Crocket, Jim Bowie, and Plain Ol’ Joe – accompanied by Porter Rockwell – spend some time befriending and mounting horned herbivores, then set off to collect all the canons. Exploring the last mesa, the group is beset by winged creatures from above. When, at last, the group has gotten what they came for, Old Koot’naheen is summoned with a blow from their whistle. Unfortunately, Ol’ Kooter is not the only one drawn by the sound...
A savage, touch-and-go struggle erupts, and a potential ally joins the fray. Later, the team, searching for a second canon, ventures into the cave seen in Jim’s vision and discovers a scene of carnage.
Following an injurious fight, the Texans heal up and head back to the canon they’d found, fixing the wheel and even finding a wayward horse to haul it. On the way to another mesa, they stumble upon another tree they’d been searching for and, soon after, find themselves facing imminent death.
The Texan trio battle a monster as they attempt to cross a lake, then crack open nuts from some purple-leaf trees. Inside the nearby ruins, they find evidence of recent human habitation, along with tools and a vision-producing pool of water.
After passing through a luminescent barrier, Davey, Jim, and Plain ‘Ol Joe explore the foreign landscape before them, eventually witnessing a unit of Mexican soldiers attempting to mount bizarre beasts. Later, the Texans have a frightening clash with another beast and, afterwards, set their sights on stone ruins beyond a lake in the distance.
During the Siege of the Alamo, legendary folk heroes Davey Crockett and James Bowie, along with an odd man called Plain ‘Ol Joe, are sent to intercept supplies en route to Santa Anna’s troops. After a gun battle, the Texans learn of a mysterious valley nearby where Mexican soldiers were massacred and where there might be large guns they can reclaim.
Yeshua “Hammer of God” Dandy enters the dodecagon, fighting his way through the underground tournament known as the Kumite, and is ultimately victorious. With the churning staff now in their possession, the Musterites head back to Musterton but face another menacing threat along the way. Back inside the compound, recalling a cryptic clue they’d gathered earlier, the heroes use the staff in a faithful effort to free their people fro...
After speaking with Ira’s wife at the Cibola Sunrise apartments, the Musterites are directed to The Gold Mine, a nearby casino in West Wells. There, they learn of an illegal tournament taking place underneath the casino and manage to infiltrate their way inside.
Overcoming more obstacles within the abandoned gold mine, Yeshua, Moroni, and Cessily finally reach the town of West Wells, where they seek directions to the Cibola Sunrise apartment complex. After an unavoidable scuffle with some local degenerates outside of a gas station, the Musterites obtain a vehicle and head off to find Ira Troyer.
In the 1980s, a religious compound in Nevada is invaded by violent outsiders and the inhabitants held hostage. Three exceptional residents, however, trained in an ancient and obscure martial art, manage to escape through a secret exit and embark on a holy quest to find a powerful relic that will save their beloved home.
Arctus Suteki, Zolar Garbanzo, and Illyria Shadowstalker party down on the rooftop of the Blancmange & Thistle hotel until an unwelcome guest drops in and a random spell sends everyone scattering. Back inside the building, the trio are forced to fight enemies they thought they’d seen the last of, and an error operating the elevator transports them to a strange and unfamiliar place.
As the partygoers continue to make their way to the hotel rooftop, they have interesting run-ins with a crazy tiger lady, a slug monarch, and a mysterious, armor-clad friend. After popping into their room on the sixth floor, the guests finally arrive at the Feast of the Chiliarch, and the party’s just getting started.
Three travelers of the crystal spheres arrive in the eccentric city of Troika, looking for accommodations. They meet in the lavish hotel lobby of The Blancmange & Thistle, where they are informed that, due to the annual Feast of the Chiliarch being held on the rooftop, there is only one room left on the sixth floor. The travelers decide to share the room and attend the party. Getting there, however, proves to be more of a chore...
Flung into another dimension, Farin Bachknife-Origiabi, Nicholas Corso, and Marm Goodwill find themselves in Cape City, a technopolis of skyscrapers and cars in stark contrast to their own magical realm of castles and airships. Fending off police and superpowered vigilantes, the party searches for a way back to Gonen’s World.
Following the shock of finding an empty sarcophagus in Alexander’s lost tomb, the Top Men have an ultimate showdown with Belgian archaeologist Jan Donvil and his thugs. An even bigger shock occurs after the fight ends, when the team realizes there’s someone else with them they hadn’t accounted for. After a mad dash across the Nitrian Desert, Black Cavendish, Agent 13, and Mr. Smith complete their mission.
Pursued by police in Alexandria, the Top Men escape into underground Roman chambers, only to face off with armed tomb robbers. At the harbor, the team meets with a Greek named Athanasios who provides them with scuba gear. After a bloody shark encounter, the divers reach a tunnel leading to a water-free room where a certain sarcophagus lies waiting to reveal its secrets.
The Top Men are intensely questioned after landing their stolen Soviet helicopter at a US airbase in West Germany, but are ultimately allowed to leave. Afterwards, the team boards a Greek steamer bound for Alexandria, but the ship is attacked in the night, and a furious gun battle erupts. In Egypt, Stew calls upon an old contact from his days at Yale.
On their way into Germany, the Top Men confront suspected spies aboard their train, but things don’t go as smoothly as planned, and they are rescued from the Stasi’s scrutiny by an unlikely passenger. Once in the town of Ludwigsfelde, the team plans and executes an infiltration into the castle of Baron von Papen, attempting to retrieve Alexander the Great’s breastplate.
After sneaking into the Basilica Cistern at night, the Top Men navigate the dimly lit underground chamber looking for the X that marks the spot on their map. Discovering a hidden room, they uncover their next clue, directing them towards the German consulate where important records are kept.
Ding dong! Join your culture consultants, Matt Rogers and Bowen Yang, on an unforgettable journey into the beating heart of CULTURE. Alongside sizzling special guests, they GET INTO the hottest pop-culture moments of the day and the formative cultural experiences that turned them into Culturistas. Produced by the Big Money Players Network and iHeartRadio.
The official podcast of comedian Joe Rogan.
Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations.
If you can never get enough true crime... Congratulations, you’ve found your people.
The Clay Travis and Buck Sexton Show. Clay Travis and Buck Sexton tackle the biggest stories in news, politics and current events with intelligence and humor. From the border crisis, to the madness of cancel culture and far-left missteps, Clay and Buck guide listeners through the latest headlines and hot topics with fun and entertaining conversations and opinions.