Thieves’ Cant features news, discussion, and deep dives into the world of RPGs and other tabletop games. Hosts Jeremy and Chris deliver a mix of analysis, opinion, and engaging segments, exploring game mechanics, worldbuilding, and the latest in the industry. Whether you’re a veteran game master or new to the hobby, welcome to the guild.
Chris and Jeremy talk cursed items, and roll up a few of their own using the Tome of Adventure Design. Plus, a look at World Wide Wrestling on Kickstarter, scary gaming moments, and a round of listener feedback.
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Chris and Jeremy wrap up their run through MCDM's Draw Steel with a look at Book 1's "For the Director" chapter as well as Book 2: Monsters. If you enjoyed this episode, check out our sister show, Thieves' Cant: A Tabletop Gaming Podcast.
Email: thievescantcast@gmail.com
Social: @thievescantcast
The Glass Brain of Mount Vesuvius + Horror Cinema Classics, Homebrew Monsters, and Listener Feedback
Chris and Jeremy explore some real-world lore tied to the eruption of Mount Vesuvius and how it could feature in your TTRPG. Plus, Horror Cinema Classics, homebrew monsters, and listener feedback.
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Chris and Jeremy explore how Draw Steel handles downtime, rewards, and religion. Welcome to Thieves' Cant Capers: The Draw Steel Job. If you enjoyed this episode, check out our sister show, Thieves' Cant: A Tabletop Gaming Podcast.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy put the finishing touches on their hero build for MCDM’s Draw Steel. Plus, a Question of the Week about overused and underused monsters, a look at Glatisant on Kickstarter, and another round of listener feedback.
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It's on to the nuts and bolts of MCDM's Draw Steel as Chris and Jeremy take a closer look at Tests, Combat, and Negotiation. Welcome to Thieves' Cant Capers: The Draw Steel Job. If you enjoyed this episode, check out our sister show, Thieves' Cant: A Tabletop Gaming Podcast.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy enter the Forge of Creation to craft a hero for MCDM’s Draw Steel. Plus, a Question of the Week about ignored rules, The Last Caravan on Kickstarter, and a round of listener feedback.
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Chris and Jeremy tackle Kits, Perks, and Complications, completing their rundown of Draw Steel's hero creation chapters. Welcome to Thieves' Cant Capers: The Draw Steel Job. If you enjoyed this episode, check out our other show, Thieves' Cant: A Tabletop Gaming Podcast.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy discuss breaking reliance on party-focused games. Plus, D&D drops a new Unearthed Arcana, Free League is set to launch Invincible on Kickstarter, and Our Beautiful Ruin is crowdfunding a starter set.
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Chris and Jeremy wrap up their rundown of Draw Steel classes with a closer look at the Tactician, Talent, and Troubadour. Welcome to Thieves' Cant Capers: The Draw Steel Job. If you enjoyed this episode, check out our other show, Thieves' Cant: A Tabletop Gaming Podcast.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy open the Lore Vault to explore the brutal punishment of Roman Decimation and how it might be used in games. Plus, Asmodee announces kid-friendly versions of some of its most popular titles, the H.P. Lovecraft Historical Society is set to release The Spark Devil, and the Wight-Box brings more old-school gaming to Kickstarter.
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Chris and Jeremy's look at classes in MCDM's Draw Steel continues with the Fury, Null, and Shadow. Welcome to Thieves' Cant Capers: The Draw Steel Job.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy take a closer look at the latest D&D Unearthed Arcana, featuring Apocalyptic Subclasses. Plus, pre-orders open for Twilight: 2000 and the new D&D Starter Set, we get more clarity on what the D&D franchise model looks like, and the Deadlands Classic 20th Anniversary gets a reprint.
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Chris and Jeremy kick off the Classes chapter in MCDM's Draw Steel with a look at the Censor, the Conduit, and the Elementalist. Welcome to Thieves' Cant Capers: The Draw Steel Job.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Sometimes real life hands you great gaming material–Chris and Jeremy talk about bringing the real world into your game. Plus, Grim Hollow’s Player’s Guide hits Beyond, Free League drops the OGL for Coriolis: The Great Dark, Paizo changes Pathfinder’s Adventure Path model, and more.
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It's all about Backgrounds as Chris and Jeremy explore the culture and career options offered in MCDM's Draw Steel. Welcome to Thieves' Cant Capers: The Draw Steel Job.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy discuss Draw Steel’s approach to gods and religion. Plus, D&D teases Dark Sun, Draw Steel’s Summoner Class hits public playtesting, and more.
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The Draw Steel job continues as Chris and Jeremy dig through the Ancestries featured in MCDM's newest release. Welcome to Thieves' Cant Capers: The Draw Steel Job.
Email: thievescantcast@gmail.com
Social: @thievescantcast
Chris and Jeremy discuss new offerings for Castle and Crusades and Heart: The City Below, Cosmere gets a release date, and WotC’s president addresses Baldur’s Gate 4. Plus, Chris takes a look at Draw Steel’s cosmology.
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MCDM's Draw Steel is here! Join Chris and Jeremy as they explore the game's introduction and basic mechanics in this brand new series. Welcome to Thieves' Cant Capers: The Draw Steel Job.
Email: thievescantcast@gmail.com
Social: @thievescantcast
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