Game State

Game State

Welcome to Game State, where we break down the ever-evolving world of game development. Each episode dives into the current state of the industry, what's working, what's changing, and what's next. From art pipelines to gameplay systems, creative design to technical challenges, we explore how games come together and the people making it happen. Whether you're deep in development or just love understanding how games get made, Game State keeps you in the loop.

Episodes

July 24, 2026 13 mins
Ubisoft's Black Flag Resynced blew past its annual sales expectations in just two weeks. We break down the numbers behind the surprise hit and what this pirate revival means for the future of Assassin's Creed remakes.
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Steam just rolled out two big changes for PC players: wishlist categories to finally organize your ever-growing backlog, plus cross-region gifting so you can send games to friends around the world. We break down how these features work and what they mean for your library.
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Microsoft flips the switch on Xbox backward compatibility for PC, opening the door for classic titles on a whole new platform. We break down what it means for your library, how it works, and which games could benefit most.
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The team behind Wreckreation has regrouped, forming a brand-new studio with a sequel already in the works. We break down who's involved, what it means for the franchise, and why this fresh start could shake things up.
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Netflix's FIFA World Cup game got hammered by critics, but the company is calling it a 'top tier' performer. We dig into the disconnect between the reviews and Netflix's own numbers, and what it says about the streamer's gaming ambitions.
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July 19, 2026 8 mins
ZA/UM Studios is laying off up to 32 workers just two months after launching Zero Parades: For Dead Spies. We dig into what the cuts mean for the studio behind the acclaimed narrative RPGs and what it signals for the industry.
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July 18, 2026 5 mins
Just two months after launching Zero Parades: For Dead Spies, ZA/UM Studios is cutting up to 32 jobs. We break down what the layoffs mean for the studio behind the acclaimed spy thriller and what it signals for the industry's ongoing turmoil.
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July 17, 2026 8 mins
ZA/UM Studios is laying off up to 32 workers just two months after shipping Zero Parades: For Dead Spies. We dig into what the cuts mean for the studio and the future of its ambitious new title.
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Labor unions are taking Microsoft to court, alleging the company mishandled its recent round of Xbox layoffs. We break down the legal action, what it means for affected workers, and how it could reshape the conversation around job security in the games industry.
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July 15, 2026 9 mins
A former Epic Games VP is stepping into a major new role as Saber Interactive's chief business officer. We break down what this high-profile hire could mean for the studio's future and where it fits in the shifting power dynamics of the industry.
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July 14, 2026 9 mins
Assassin's Creed Black Flag Resynced sails past 2 million in sales, proving fans still love the pirate era. But behind the success, the studio is now on strike over proposed layoffs. We break down the numbers, the walkout, and what it means for Ubisoft's future.
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July 13, 2026 5 mins
Frostpunk and The Alters developer 11 Bit Studios is trimming its team, letting go of 20 employees. We break down what the layoffs mean for the studio and its upcoming projects.
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We sit down with NexusMods CEO Victor Folmann to unpack what really drives the video game modding scene. From community dynamics to the future of mods, it's a candid look at one of gaming's most passionate corners.
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July 11, 2026 11 mins
We sit down with NexusMods CEO Victor Folmann to unpack the real dynamics driving the video game modding scene. From creator relationships to the platforms keeping mods alive, this conversation digs into where it's all headed.
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July 9, 2026 8 mins
Big shake-up in games media as former Eurogamer and VG247 staffers strike out on their own with a brand-new independent outlet. We dig into what this fresh venture means for the future of games journalism and who's behind it.
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July 8, 2026 8 mins
Blizzard trims its workforce in China, eliminating what the company calls a small number of roles. We break down what the move means for the studio's operations in the region and what could come next.
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Supercell is launching a new developer grants program aimed at boosting game studios across Africa. We break down what the initiative could mean for emerging talent and the future of the continent's gaming scene.
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Nintendo is quietly winding down sales of the original Switch across Europe, marking the end of an era for the console. We break down what this means for the handheld's future and where it leaves fans looking ahead.
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Red Rover Interactive, the team behind Enginefall, is cutting jobs as the pressure on game studios continues. We break down what the layoffs mean for the game's future and the wider industry.
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Red Rover Interactive, the team behind Enginefall, is cutting jobs. We break down what the layoffs mean for the studio, the game's future, and the wider trend of instability across the industry.
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Mark as Played

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