Den of Dice TTRPG Podcast Short episodes. Big story. Zero filler. The stars remember war. In the aftermath of a cosmic conflict that shattered worlds and birthed fragile alliances, secrets are waking in the dark. House of Glass is a cinematic, story-first actual play podcast set in the Aetheris Expanse—a high-fantasy sci-fi universe of arcane megacorps, astral empires, and necromantic conspiracies. Follow a misfit team of underpaid field agents working for Cosmo Corp, a ruthless magical conglomerate that sends them into the shadows to recover dangerous artifacts... or die trying. Three weekly episodes, each 30–45 minutes—crafted for busy adventurers craving bite-sized, emotionally rich storytelling. Whether you’re new to tabletop RPGs or a veteran DM, House of Glass delivers fast-paced narrative, powerful character arcs, and zero fluff. Dive in for betrayal, banter, broken worlds, and the lingering echoes of something ancient beneath it all. Listen. Escape. And see what cracks next.
As the party steps into the abandoned bakery hidden deep within the cemetery, a surge of unknown magic collides with Tessa—and it affects the whole party. Each party member is hit with a powerful vision: a glimpse of who they could become. Some are inspiring. Others are terrifying. And none of them leave the group unchanged.
But the real danger is yet to come. As they press deeper into the ruin, one party member is forced to conf...
The trail leads the party to a forgotten bakery tucked inside a graveyard—because of course it does.
Inside, the team faces a full-on, animated skellies. With enemies clattering in from all sides, the fight pushes the party to their physical and mental limits. They can’t afford to crack under pressure, as they push through to stop Deklin… before it’s too late.
This may be their most bone-rattling challenge yet.
About House of Glass...
The party splits.
As half the group confronts the strange woman who seems to know far too much about them, the others stay behind in the necroporium to continue digging into Deklin’s trail.
In both places, unexpected bargains are struck. One deal leaves behind more questions than answers. The other to impact the trust between the group. With danger rising, the party begins to realize that not every threat in the Aetheris Expanse ...
The party’s search for Declan takes a darker turn as they follow a lead to Ebon & Bone’s necroporium—a specialized supplier dealing in necromantic components and rituals. What starts as a routine visit quickly turns ominous. While gathering intel on Declan’s habits and interests, the party encounters a strange figure who seems to know far too much about them… and not just their assignment. Secrets surface and the shadows of the...
Still reeling from their first battle, the party regroups and presses forward on their assignment—tracking down an unlicensed necromancer named Deklin.
Their search leads them to the Arcaneum, an elite academy for the magically gifted. There, amid dusty tomes and arcane protocols, they investigate a mysterious clue buried in the school’s library. What they find points to something far more complex than a routine and sinister.
With ...
The mission takes a fiery turn as the party walks straight into their first combat encounter—a dangerous showdown with a flaming skull that threatens to reduce an entire bakery to ash.
The team takes heavy damage and quickly realizes brute force won’t be enough. Outmatched and overwhelmed, they’re forced to think outside the box to neutralize the threat before everything goes up in smoke.
But the fight leaves more than just scorch ...
It’s the first day on the job at Cosmo Corp, and the team is about to learn just how strange corporate life in the Aetheris Expanse can be.
In this official campaign premiere, the party reports for duty, receives a brisk orientation, gets processed through HR, and meets their mysterious new boss. Before long, they’re handed their very first assignment—and it might be more dangerous than the onboarding paperwork let on.
From awkward...
Welcome to House of Glass, the premiere Dungeons & Dragons campaign from Den of Dice! In this special Episode 0, meet the unforgettable characters that bring the Aetheris Expanse to life.
This is your first look at the party behind the cosmic-fantasy chaos—each with their own secrets, scars, and sparks of brilliance. From haunted scholars and swamp-born titans, to con artists, caretakers, and clerics, this cast of characters is...
“The stars remember war...”
Enter the Aetheris Expanse—a shattered universe of astral empires, corporate magic, and buried truths. From the theocratic fire of Lenestia to the arcane power plays of Tysus, peace is only a mask—and something ancient is beginning to stir.
This isn’t your average tabletop campaign. House of Glass is a cinematic TTRPG series built for busy adventurers. Episodes are fast, emotional, and story-driven—made ...
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