Den of Dice

Den of Dice

Den of Dice TTRPG Podcast Short episodes. Big story. Zero filler. The stars remember war. In the aftermath of a cosmic conflict that shattered worlds and birthed fragile alliances, secrets are waking in the dark. House of Glass is a cinematic, story-first actual play podcast set in the Aetheris Expanse—a high-fantasy sci-fi universe of arcane megacorps, astral empires, and necromantic conspiracies. Follow a misfit team of underpaid field agents working for Cosmo Corp, a ruthless magical conglomerate that sends them into the shadows to recover dangerous artifacts... or die trying. Three weekly episodes, each 30–45 minutes—crafted for busy adventurers craving bite-sized, emotionally rich storytelling. Whether you’re new to tabletop RPGs or a veteran DM, House of Glass delivers fast-paced narrative, powerful character arcs, and zero fluff. Dive in for betrayal, banter, broken worlds, and the lingering echoes of something ancient beneath it all. Listen. Escape. And see what cracks next.

Episodes

July 24, 2025 29 mins

The jungle exhales—and the ground remembers. The Ghul Mak emerges in full, and with it comes ruin. As the crew fights to survive the onslaught, old spirits awaken, minds fracture, and magic bleeds into madness. Tessa confronts the voices of a lost era. Aeress burns through the vines with vengeance. And Reeko, touched by something primal, begins to see through time itself.

But the jungle isn’t finished. Buried truths still wait… jus...

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Some roots run deeper than memory. As the vines tighten and the ground swells beneath them, the crew faces the terrifying truth of what Harmony’s Haven has been hiding. Smole’s fury explodes. Reeko’s charm wears thin. Tessa and Ryan are pulled into visions of burial, faith, and something ancient that refuses to die.

And when the ground itself rises in rage, the jungle’s darkest secret is revealed—an entity older than memory, and an...

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The vines remember. And they reach. The deeper the party ventures into Harmony’s Haven, the stranger the world becomes. Reeko’s mind is not his own, goblins are dragged from the earth, and the mysterious toadfolk tribe reveals a shaman who carries more than just magic in his staff. Diplomacy dissolves into chaos as the earth itself begins to fight back—with poisoned vines, psychic assaults, and something far more ancient beneath th...

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Not all sanctuaries offer safety. The party reaches Harmony’s Haven—an abandoned monastic outpost wrapped in mystery and riddled with breathing holes, half-buried ruins, and lingering echoes of power. What starts as cautious investigation unravels into discord, danger… and a chilling charm effect that claims one of their own.

As arcane machines awaken and obsidian truths surface, the crew must decide what to protect—and what they’r...

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The jungle doesn’t lose track—it just waits.

As the team hauls Smole toward a crumbling sanctuary, the jungle closes in behind them. Venom pulses, tempers flare, and the eerie toll of Aeress’s magic resonates with something ancient. At last, they arrive at a long-abandoned haven—only to find signs that they’re not the only ones who’ve been here recently.

But as shadows retreat and the bell keeps ringing… something beneath the surfa...

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What begins with a warning ends in fire.

After uncovering gruesome signs of danger in the jungle—a desiccated corpse, a spear in the path, and a cryptic carving in stone—the party realizes they’re being watched. Hunted.

Tensions rise as ancient territory is crossed, a venomous predator strikes, and the crew is forced into a split-second decision that ignites more than just fear.

⚔️ Traps, terror, and tribal tensions 🧠 Trust frays ...

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The jungle thickens—and so does the tension. After escaping the haunting time wound where ancestral legacies burned bright (and bitter), the team tries to find their way back to the path. But the forest isn’t finished with them yet.

As Smole wrestles with the ghost of his great-grandfather, and Ryan reveals the chilling truth behind his sigil-bound past, trust begins to splinter. Tensions flare, secrets unravel, and the firelight c...

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Some memories don’t fade—they burn.

As the crew wanders deeper into a battlefield frozen in time, visions from a forgotten war crash into reality. The party is scattered across the remnants of a massacre, where grief and fire echo like hymns. Aeress continues down the path of ash, Smole confronts a family legacy he never expected, Reeko faces old fears, while the the rest learn of a mysterious Night Warden who continues to stalk th...

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The jungle opens its jaws.

As the party reels from recent trauma, they share food, spark fires, and rediscover fragments of joy. But something else is stirring. A scent—too sweet, too precise—pulls them off the path. One by one, they’re drawn toward a clearing that should not exist.

There is no sound. No birds. No beasts. Only a scar in time, whispering from the ashes.

🔥 Jungle fires and emotional friction 🧠 Entrancing visions le...

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A jungle morning. A haunting dream. A river hiding something ancient beneath its waters.

As the crew begins their trek toward Harmony’s Haven, eerie visions and personal revelations ripple through the team. But the real danger isn't what lies ahead—it's what's lurking just beneath the surface. When a river crossing turns deadly, alliances are tested, nerves are shattered, and the jungle offers no mercy.

💤 Dreams whisper warnings t...

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Den of Dice | C1 E4: What Comes After | Part 3 | The House of Glass

🌴 Welcome to the jungle… and the snake stew.

The team touches down on a vibrant tropical world—but peace is short-lived. Between heated debates, jungle threats, and an unexpected midnight encounter with local lizardfolk, our heroes find themselves tiptoeing between diplomacy and danger.

🥾 Humid treks, tropical dread, and a whole lot of Doug energy 🧠 New dynamics...

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A new mission begins — off-world.

The crew prepares for Operation Emerald Fang, a dangerous assignment that will take them beyond the bounds of their home world into the jungle-wrapped realm of the Jade Expanse. Between cosmic travel, arcane relics, and revelations of betrayal, the team finds themselves drifting deeper into the unknown.

 

🌌 First-time spelljamming and high-speed void travel 🧠 Emotional tension and fractured trust...

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The mission is done—but not everything buried stays buried.

After barely surviving their first real operation, the team scatters across Aeridin, each processing the trauma in their own way and preparing for their future missions with Cosmo Corp. Some seek comfort. Others crave answers. And some develop some addictions…👀 And one of them is about to find far more than they bargained for.

🛠️ Downtime becomes dangerous
🧪 Unseen forc...

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The mission reaches its breaking point.

As their assignment draws to a close, the crew confronts ancient magic, fractured loyalties, and consequences far greater than they imagined. What was meant to be a routine retrieval... wasn’t.

⚔️ Combat, choices, and cosmic fallout 🧠 Emotionally charged character moments 🌀 Every spell cast comes with a cost

🌀 About House of Glass House of Glass is a cinematic, emotionally-driven D&D a...

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The party finally tracks Deklin to his hiding place—but what awaits them is no simple confrontation.

Dark rituals create a nightmares fueled by necromantic power. As visions blur with reality, the team is forced into a brutal confrontation with a deadly undead abomination. Survival demands everything they have... and even that might not be enough.

When the dust settles, not everyone is left standing.

About House of Glass House of G...

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As the party steps into the abandoned bakery hidden deep within the cemetery, a surge of unknown magic collides with Tessa—and it affects the whole party. Each party member is hit with a powerful vision: a glimpse of who they could become. Some are inspiring. Others are terrifying. And none of them leave the group unchanged.

 

But the real danger is yet to come. As they press deeper into the ruin, one party member is forced to conf...

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The trail leads the party to a forgotten bakery tucked inside a graveyard—because of course it does.

Inside, the team faces a full-on, animated skellies. With enemies clattering in from all sides, the fight pushes the party to their physical and mental limits. They can’t afford to crack under pressure, as they push through to stop Deklin… before it’s too late.

This may be their most bone-rattling challenge yet.

About House of Glass...

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The party splits.

As half the group confronts the strange woman who seems to know far too much about them, the others stay behind in the necroporium to continue digging into Deklin’s trail.

In both places, unexpected bargains are struck. One deal leaves behind more questions than answers. The other to impact the  trust between the group.  With danger rising, the party begins to realize that not every threat in the Aetheris Expanse ...

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The party’s search for Declan takes a darker turn as they follow a lead to Ebon & Bone’s necroporium—a specialized supplier dealing in necromantic components and rituals.
What starts as a routine visit quickly turns ominous. While gathering intel on Declan’s habits and interests, the party encounters a strange figure who seems to know far too much about them… and not just their assignment. Secrets surface and the shadows of the...

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Still reeling from their first battle, the party regroups and presses forward on their assignment—tracking down an unlicensed necromancer named Deklin.

Their search leads them to the Arcaneum, an elite academy for the magically gifted. There, amid dusty tomes and arcane protocols, they investigate a mysterious clue buried in the school’s library. What they find points to something far more complex than a routine and sinister.

With ...

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