Beards, Cats and Indie Game Audio

Beards, Cats and Indie Game Audio

A monthly podcast covering game audio development for indie games.

Episodes

June 15, 2025 61 mins

Gord's back again! We catch up on what's been going on since the last time Gord was on the podcast and answer a few listener questions.

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This episode I talk with Megan Carnes (composer, implementer) who loves nerding out about interactive music systems.

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My last interview from GameSoundCon 2024. I was able to sit down with Maximilien Simard-Poirier (sound designer, guitar nerd, professional French Canadian) who organizes the Interactive Audio Montreal meetups and chat about running a meetup for 7 years. https://www.interactiveaudiomontreal.com/ https://youtube.com/@interactiveaudiomontreal?si=hQhWzMP2Jres-2xL

 

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This month I've got a great conversation I had with Lewis Thompson and Greg Lester from Airwiggles while we were at GameSoundCon 2024. We talked about some different sound design tips and tricks and Airwiggles and drinking water (for some reason).

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This month my guest is Bonnie Bogovich (vocal artist, audio designer, and chicken and human choir arranger). We sat down at GameSoundCon in Oct 2024 and talked about dialogue and sounds and educational games amongst other things.

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Hey everyone. Beards, Cats, And Indie Game Audio is back. It's been a long break but I'm back with a new episode. Come have a listen while I catch up with our surprise guest. (It's Gord, Gord is the surprise guest) Matthew

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Hi everyone, It's been a real long time since. But it's official, that was just a really long break and the podcast is returning in 2025. I'll be flying solo as the host (I'm sure Gord will turn up every once and awhile) and I've already got a couple interviews recorded waiting to be edited. Regular monthly episodes should start dropping mid Jan 2025. 

Thanks for listening and I'm very excited to be back doing this again. Matth...

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With this episode we welcome our new co-host, Rachel Sim. Rachel will be filling in at times so Gord can take a break. This time around we talk about how Rachel came into the industry, mentorships, community support and as always answer some questions.

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Back at the podcast for 2019. We had a bit of a break to deal with life and all it can bring out side game audio. We catch up and talk about what we've been up to, games we're working on, conferences we went to, Gord having a kid and then answer some questions.

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And here it is, the last episode of 2018. This time we talk our way through a bunch of random stuff. Upgrading cheap mics, Gord giving away something, and his trip to Thinkercon. Teaching people what you do, black friday sales, getting the most out of a vacation and how we learn perfect pitch. As well as one user question.

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Another multi-subject podcast, we dig into the past month of our lives. Gord took a whirlwind trip to Paris to exhibit Wandersong at Indiecade Europe, while Matt went to GameSoundCon to give a talk on the Mark of the Ninja Remaser and take part in a panel on advising composers interested in getting into sound design. We discuss losing gigs that were totally-in-the-bag, working while a bit rusty, taking things one at a time during s...

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This time around we actually talk about cats. As well as general life, studio expansion, answer some questions and dig into Gord's recenct blog post on being an ethical employer.

 

You can find that blog post on the Audiokinetic site at https://blog.audiokinetic.com/dream-job-ethical-employment-in-game-audio/

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Episode 51 and we dig into a bit of mid to later career growth and motivation. And general how to keep up motivation as well. And of course we dive into some questions from everyone.

Also happy again to have Pro Sound Effects advertising with us again. We get into another great Ann Kroeber and Alan Splet library called Cinematic Winds that they provided to  us for this ad. As part of this, PSE has been awesome enough to give us a d...

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So recently Gord started the hashtag #gameaudiotips on twitter. He started posting a good tip every day. I thought it was great so I jumped in on it as well. And then some others joined in too. This episode we go over some of the ones we thought have been great so far. And then we answer some questions too. 

Again we're happy to have Pro Sound Effects advertising with us again. This time we go over Stallion, another library from An...

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 This year at GDC we got another interview recorded. We sat down with Carley Nyte and chatted about a bunch of stuff. You can find her on twitter at @carlyenyte and hear her work in the next project from Camouflaj. 

 

As well this episode we're very happy to have Pro Sound Effects advertising wtih us. We give a little run down on what we think about the Industrial Sounds With Soul library from Ann Kroeber and Alan Splet. Spoiler, w...

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This was a big episode for us. With some help from some friends we hosted a night of live podcast recording while we were at GDC 2018. It was an amazing time. DB Cooper was our amazing guest who chatted with us about doing voice acting in games. Monument.house was kind enough to lend us their space. And Kim from gretta.com was who made that happen and was kind of her big idea in the first place.  Thanks for everyone that came out. ...

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Here again for episode 47. We talk about getting people on board with audio and how to communicate around that. And how to analyze reference sounds and music to give clients what they're looking for. And we answer some questions.

 

If you're going to GDC and see this before then, we're doing a live recording of our next episode and hang out. 

 

https://www.eventbrite.ca/e/beards-cats-and-indie-game-audio-podcast-live-tickets-432138...

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We run through a few things this time around. We talk about conferences and figuring out if they're worth it. Inspired by some Twitter posts by @jaymfernandes. We run down some stuff we learned at Audio Bash. We talk about some big time failures we've had lately. Answer some questions. And talk about cars for a bit.

 

As well from our announcments, Gord's soundtrack to Full Metal Furies is out. You can pick it up here. https://ashe...

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A day late but we're still calling this the last of 2017 episodes. We talked about some random small topics this time and fielded some questions.

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This month we decieded to cover some basics. We go over a bunch of terms and ideas that make up game audio and how we do things. This is mostly ment for developers and beginners. And to hopefully generate questions and more ideas for us to cover. If you're thinking of doing your own audio but have no idea where to start, or how to talk to an audio person, this could be a good place to start.

 

Calling this one part 1 cause we want ...

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