Indie Devs Play

Indie Devs Play

Join indie game developers Josh Watts and Jonathan Ridgway as they play video games to discuss what makes them work, why certain game design decisions were made and how they may have influenced the games industry in the past, present and future. Discord: https://discord.gg/qJAk72KS7p

Episodes

October 15, 2026 • 60 mins

In the latest episode of Indie Devs Play, hosts Jonathan Ridgway and Josh Watts dive into Streets of Rage II. They riff on 1992’s gaming landscape. Discussing new IPs (Super Mario Kart, Mortal Kombat, Kirby’s Dream Land, Virtua Racing), big releases (Sonic 2, Street Fighter II, Final Fantasy V), and the arcade-to-console transition that shaped design and difficulty.

The conversation covers Streets of Rage 2’s impr...

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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their playthrough of Super Mario 64, placing it in the context of 1996 gaming (from Tamagotchi to Tomb Raider and Pokémon).

They break down what made Super Mario 64 revolutionary: the analogue-stick movement, camera and control innovations, hub-world level design, varied objectives and mechanics (ground pound, tail-spin, flying cap), plus moments of brilliant ...

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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their playthrough of Fable: The Lost Chapters, as well as taking a look at RPGs released from 2000 to 2004 during the development of Fable and the challenges of designing video games with morality systems.

Run of Show

00:00:00 - Start

00:01:54 - Gaming News Summary

00:03:00 - Fable Info

00:03:45 - RPGs released from 2000-2004

00:10:48 - Fable: The Lost Chapters

01:...

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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their co-op playthrough of Halo: Combat Evolved as well as taking a look at 2001 in gaming and the challenges with remastering or remaking an older game.

References: Halo: Combat Evolved Anniversary, Gran Turismo 3: A-Spec, Final Fantasy X, Grand Theft Auto 3, SSX Tricky, Ico, Super Smash Bros Melee, Tony Hawk’s Pro Skater 3, Metal Gear Solid 2: Sons of Libe...

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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their experience playing the roguelike deckbuilding indie game Balatro, as well as some of the video games competing with Balatro for Game of the Year in 2024.

Run of Show

00:00:00 - Start

00:00:49 - GOTY 2024 Nominees

00:08:52 - Balatro (PC/Switch)

References: The Game Awards, DICE, GDC, BAFTA Games, Final Fantasy VII Rebirth, Metaphor: ReFantazio, Golden Joystic...

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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their co-op playthrough of Portal 2 as well as taking a look at 2011 in gaming and designing puzzles for games that aren’t of the puzzle game genre.

Run of Show

00:00:00 - Start

00:00:57 - 2011 in Gaming

00:09:04 - Portal 2 (PC)

References: Nintendo 3DS, PlayStation Vita, The Elder Scrolls V: Skyrim, Danganronpa, Mass Effect 2, The Legend of Zelda: Skyward Sw...

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For the latest episode of Indie Devs Play, would you kindly make a cup of tea and have a listen to Josh and Jonathan as they share their opinions on Bioshock after finishing the game for the first time.

Indie Devs Play Discord: https://discord.gg/qJAk72KS7p

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In the latest episode of Indie Devs Play, Josh and Jonathan begin their playthrough of the original Bioshock on PC whilst also taking a quick look into other popular games that were released in 2007.

Run of Show

00:00:00 - Start and 2007 in Gaming

00:08:50 - Bioshock (PC)

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The inaugural Indie Devs Play episode, where Josh Watts and Jonathan Ridgway share their journeys into the games industry and how they became indie game developers, followed by the main event: a discussion about their first time playing the original The Legend of Zelda on the NES.

Run of Show

00:00:00 - Start and Introductions

00:49:53 - The Legend of Zelda (NES)

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