Chronicles of Chesham (Fantasy Series)

Chronicles of Chesham (Fantasy Series)

The Chronicles of Chesham is fantasy series based on the town of Chesham in an alternative universe, where dragons and goblins reside, and the crew of "Shouty Wednesday" must race to save the town from destruction (contains poor attempts at adult humour, and the occasional rude word)

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September 10, 2026 • 23 mins

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The crew enter Herbert's Hole (no laughing) for the finale of their quest.

If you have got this far then you have done well to be fair!  The concluding part of the Chronicles of Chesham - Season 1.

Contains rude words, noises and situations that are not for the easily offended.

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Having gathered all of the artefacts for their quest, the crew must take them to the mysterious (and exceptionally beautiful) witchy wenches, at the Guild of Witchcraft.

If they survive then they must find Herbert's Hole (not as easy as you would think) whilst getting past the Pagan Pygmy Protectors of Pednor (the PPPP).

Contains ridiculous jokes, and may insult anyone with a modicum of intelligence.

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August 21, 2026 • 24 mins

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Russ must find a Natterfright to collect the last item in the quest.

He was soon to discover that the madness of The Surgeon knows no bounds, with the Natterfright being a creation with a giants snakes head, the body of a sausage dog, a skunks tail and ....erm.... bunny ears - terrifying.

To defeat the Natterfright the crew must get silver from Vault 17, way below in the area protected by the Vault Keeper.  He mu...

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August 6, 2026 • 19 mins

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Bob the Unlucky must obtain the, erm, sperm of Dragon to complete his task in the quest to save Chesham from total destruction.

The crew must deal with an indiscreet Chemicalist (Karen if you're interested), transform Bob into a lady dragon and perform the intricate dragon mating dance.

Surprises await, such as the invention of the Chesham twerk, and how to handle your closest friends when they have decided to wear th...

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July 22, 2026 • 22 mins

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The Shouty Crew must negotiate the regulars of the Generals Arms, in order to find Ryan the Ruiner - the dread pirate, and his golden eyeball.

There is high political tension, a punch up and even a special cameo from a popular pop star.

The quest continues to save Chesham from total destruction.

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July 22, 2026 • 17 mins

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Jeff the Engineer (definitely not a wizard), must find the bark of silver tree, to continue the quest to save Chesham.

He must complete a task to please G the Imp (likes to wear a lot of leather), and a gigantic squirrel must be defeated in a Sumo contest.

Don't even get us started on the vampire voles.

The mission continues .....

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July 13, 2026 • 28 mins

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Timmy the Orc must find a laggard's toe nail to complete his task to save Chesham. This involves a trip to the Jolly Sportsmen, to find the Gov'nor (also known as Biscuit), and extract information on how to break into the Chesham Gaol.

We meet some of the horrendous inmates of the Gaol, and of course there may be more peril for Bob the Unlucky.

We also find out what Orc stands for and what happens when you put one in ...

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July 3, 2026 • 17 mins

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This is the task of Frank the (retired) merchant, who loves a fabulous lunch.  He must secure a magic light. This adventure takes him to the Guild of Lanternmakers, where he finds a vertically challenged stone golem called Jake, to a game of deadly skill with Richard the Blacksmith (who wears antlers for fashion) and for the flame that must never goes out, and who knows what will happen to poor Bob the Unlucky ...

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July 3, 2026 • 21 mins

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Ben the Merchant must find the fur of Glis Glis, taking the crew from the (relative) safety of the Queens Head to the dark grounds of St Marys Church. They must get past the undead accoutant, defeat the evil cleric at the ancient game of "Crackerjack" and find the fur they need, before getting back to the pub as quickly as jolly well possible. Learn the unbreakable pub lore of the roader, and maybe have a roader whi...

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June 23, 2026 • 11 mins

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What happens when a giant toothed worm gets drunk for the first time? Tune in and find out.

The Shouty Wednesday Crew must venture into the woody darkness of Chesham Bois to locate the 18ft long giant toothed worm.

This is the first of 8 tasks that the band must complete to save the fantasy world of Chesham.

Will Richard/Ian complete the task - we hope so, or this will be a rather short series!

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This episode starts with Shouty Wednesday in full force when suddenly poor D.O.B is struck by a magical bolt and a strange and ethereal voice instructs the team that they must collect 8 items in order to save the town of Chesham from destruction.

“ONE TASK EACH MUST BE PERFORMED – 

YOU MUST GO FROM THIS PLACE AND FIND FUR OF GLIS GLIS, TOOTH OF WORM, 

A LAGGARDS TOE NAIL, A DRAGON SPERM, 

BARK...

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Imagine, if you will, that the universe that we live in has many, many parallel versions.  The same people, the same places, just each and every one of them ever so slightly different, thousands of them. 

A pick n mix of universes where one could turn left at a junction in one (and get a cola cube), whilst in the other you turn right (and get a liquorice stick). Each time with different outcomes and possibi...

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