A Pathfinder 2e Actual Play podcast where 5 twenty-somethings struggle to make it through life, a rapidly collapsing capitalist society, and the Ironfang Invasion Adventure Path.
The monster hunter trio return to Boltmire with the Mothman, but they're no closer to finding Sally. Will they find her alive or will their investigation lead to a dead end?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
In the first of a Halloween Two-Shot, a party of Monster Hunters venture to the village of Boltmire to save the Mayor's daughter from a horrible beast!
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
In the final episode of the One Shot series, the party continues their fight with Papa John and makes their moves to get out of Cassomir.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
After a deadly battle with the Xulgath Ironfang sympathizers, the party faces an even greater challenge: A door with a puzzle lock!
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party face off against Handiss and her dissidents in order to save the life of the Xulgath chief Ighiz. Will they win the fight or join Ighiz in her fate?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
In Cassomir, the crew of the Blondbeard's Bounty finally meet Papa John and unravel the mystery surrounding Poe's untimely death. But it'll take more than facts to escape this awful city, they'll need to fight their way out!
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
We're back in Cassomir as the crew of the Blondbeard's Bounty faces off against the Gardener and unravels more of the mystery. Plus, they meet the first person in Cassomir who isn't a jerk, so that's nice.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party faces off against a strange crystal scorpion and discover the fate of Chief Ighiz. Will they be able to free her without a fight or will her captors see through their plan?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party delves further into the caverns, dropping down a steep cliff into the unknown! New dangers arise as they get closer to rescuing the Xulgath chief.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
Wrapped up in a Xulgath tribe schism, the party ventures into the caves in the hopes of reaching the chief before Ironfang allies can defeat her forces.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party tries negotiating with the Children of Stone and the Ironfang newcomer, but it doesn't seem like they'll be able to solve this without a fight. Will they be able to fight off the hobgoblin and make some new allies or is their list of foes growing even larger?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
A freshly leveled up party approaches the caves for their first meeting with the Children of Stone, but will they make a new ally or encounter a new faction to the Ironfang Legion?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
Continuing the adventures of Mangrove Grigmuffin, Indigo Jinx, and Hanzel Swaggitarius as they try to solve a murder in the town of Cassomir, but are hampered along the way by unruly cops, bullies masquerading as assassins, and a strange, mushroom dealer known as The Gardener.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
In the wake of a vicious battle, the party plans their approach on the Children of Stone. Hubiquitous speaks to the wind for the first time since he joined the group and the party learns the Ironfang army may be closer than they thought.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
In the wake of a betrayal, the party gives some words of encouragement to the survivors before heading off to the caves.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party returns with the boar for their feast, but they have a few things to discuss before they get cooking. Plus, Hubiquitous still has to speak to Edran about getting the band together!
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
We return to the ports of Cassomir to join Mangrove Grigmuffin, Indigo Jinx, and Hanzel Swaggitarius in part 2 of our Side Quest adventure!
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party faces off against the fearsome boar known as The Gashmaw! As they choose one of their number to serve as bait, will they be able to catch their feast without losing any lives?
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
The party returns to the Treasure House to find the survivors are still alive! But with supplies running low, several survivors attacked by wild boar, and an unexplained illness spreading through the camp, they have their work cut out for them.
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
A horde of undead are coming at Kin and the rest of the party is no where to be seen! Let's hope they can catch up before she's in too much trouble...
Background music by Syrinscape
Intro and Outro music by Karl Casey @ White Bat Audio
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