Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.
A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.
Matt and Mike are still out for various reasons, to surely return soon for more programming patter. However, there is a conflagration of quirky kinfolk descending upon the San Diego, CA area in order to celebrate all things nerdy and geeky, and perhaps you might be interested?
Matt and Mike are out this week traveling. Just wanted to say hello, anyway.
Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.
A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule.
There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.
Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies.
Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.
Where outside do you want to go today?
Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!
Last time on the podcast we talked about a game in development called Rorasuketo. This time we talk about it again, but with one small change: the creator is with us! Matt and Mike and Cam chat about game development in RPGMaker, roller derby, and creative constraints, among other things.
Roller derby, JRPGs, blogging, existential panic...Matt and Mike cover it all by introducing a long-running game project by a fellow developer nearly done with their own game, Rorasuketo.
In order to expand their gamedev sensibilities a bit more, Matt and Mike talk about their decision to give Godot a try in helping them create a game.
* Godot
It's been a while since we talked about game development and, more specifically, Let's Make a Game!, our project to actually make a video game together. Holidays and Advent of Code happened, which means momentum was lost and interest waned a bit. Matt and Mike talk about games they've been playing, their effects on our game development, and how to get the ball rolling again.
Happy New Year, as it is officially 2026, according to when this was recorded. Matt is out for this episode, so Mike shares some silly HtG songs he's made with source material from the first 100 episodes.
Matt and Mike wrap up the 2025 edition of Advent of Code by going through days 7 through 12.
* https://adventofcode.com/2025
Matt and Mike take a look at Advent of Code 2025, Day 7 live on the episode! We try to make heads or tails of it in half an hour. Will we solve it? Clickbait description demands you listen and find out.
* https://adventofcode.com
It's December, which means it's Advent of Code time! Taking a break from our "Let's Make a Game!" project to instead help elves figure out programming problems is what this episode is all about. Matt and Mike go over the first 6 days of logic conundrums.
* https://adventofcode.com
More words and thoughts and ideas and progress on our combined efforts at figured out both Defold and Love2D to make a game. Matt talks about playing around with his slingshot prototype and Mike talks about rejiggering his entire Astronaut tutorial so he can load a different level.
Mike shares some updates on the game-making progress achieved recently (still no finished game to share with each other yet, but working on it!).
If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.
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