Hacking the Grepson

Hacking the Grepson

Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.

Episodes

October 14, 2026 • 43 mins

Mike finds a curious developer's website and notices it using Javascript to somewhat nefarious effects. It leads him down a path of state-of-the-web discovery, and he brings Matt into the fray.

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How you stylize your editor of choice is often a personal choice, but there are those who feel strongly enough about how to do it that they write a whole blog post about it. Matt and Mike dive into some opinions about Christmas lights and light vs dark mode.

* I am sorry, but everyone is getting syntax highlighting wrong

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Mike wants to do a funky thing, but runs into problems. Can Matt help Mike solve his trip-ups? Only the ultimate dancers will prevail.

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September 2, 2026 • 58 mins

It's time for more game development chat! Last episode we brainstormed some ideas and a Balatro-like darts game came up, so this episode Matt and Mike talk about some prototyping they've been doing in that vein.

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August 19, 2026 • 69 mins

Matt and Mike are slowly but surely making their way back to the core of Season 2 of this podcast: making a game. Clarifications of what is needed for a game to their liking are made, and some roguelite ideas are thrown around. Will this re-kickstart their gamedev quest? Time will tell.

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August 5, 2026 • 31 mins

A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.

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Matt and Mike are still out for various reasons, to surely return soon for more programming patter. However, there is a conflagration of quirky kinfolk descending upon the San Diego, CA area in order to celebrate all things nerdy and geeky, and perhaps you might be interested?

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Matt and Mike are out this week traveling. Just wanted to say hello, anyway.

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Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.

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A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule.

* Famous Laws of Software Development

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There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.

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Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies.

* The Three Pillars of JavaScript Bloat

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April 29, 2026 • 51 mins

Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.

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Where outside do you want to go today?

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Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!

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Last time on the podcast we talked about a game in development called Rorasuketo. This time we talk about it again, but with one small change: the creator is with us! Matt and Mike and Cam chat about game development in RPGMaker, roller derby, and creative constraints, among other things.

* Rorasuketo Soundtrack

* Rorasuketo Dev Blog

* Rorasuketo on Steam

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March 4, 2026 • 47 mins

Roller derby, JRPGs, blogging, existential panic...Matt and Mike cover it all by introducing a long-running game project by a fellow developer nearly done with their own game, Rorasuketo.

* Rorasuketo

* Rorasuketo Dev Blog

* Rorasuketo on Steam

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February 18, 2026 • 33 mins

In order to expand their gamedev sensibilities a bit more, Matt and Mike talk about their decision to give Godot a try in helping them create a game.

* Godot

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February 4, 2026 • 54 mins

It's been a while since we talked about game development and, more specifically, Let's Make a Game!, our project to actually make a video game together. Holidays and Advent of Code happened, which means momentum was lost and interest waned a bit. Matt and Mike talk about games they've been playing, their effects on our game development, and how to get the ball rolling again.

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Happy New Year, as it is officially 2026, according to when this was recorded. Matt is out for this episode, so Mike shares some silly HtG songs he's made with source material from the first 100 episodes.

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