BDtheDM and some of his closest friends gather in “the basement” and immerse themselves in the table-top role-playing game of Dungeons and Dragons.
The Dawnbreakers once more having solid ground on the slopes of Mt Ghakis follow the path to a frozen twin waterfall plateau. Ice rivers and ruins to explore the party spreads out to see what information they can glean. At a large stone alter the symbols of the Morning Lord and The Ladies proudly resonate with Khora’s stone crest. Before the puzzle can be figured out roars echo around.
This RPG campaign is inspired and run under the...
Finding themselves further into the cave system of Mt Ghakis The DawnBreakers wearily cast their eyes upwards. Hundreds to thousands of stalactites hang perilously above them. A frozen lake looks to be crossed as the dim daylight of Barovia shines just beyond it. Tempting cautious footfalls that rapidly quicken.
This RPG campaign is inspired by and run under the guidelines of "Curse of Strahd Reloaded". Check the content o...
The Dawnbreakers find themselves snowed in a quiet winding cave. Deciding it better to push further through the mountain than dig themselves out, they continue on. Running into two souls who have succumbed to corruption, the party questions what else awaits them on Mt. Ghakis.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers find themselves snowed in a quiet winding cave. Deciding it better to push further through the mountain than dig themselves out they continue on. Running into two souls who have succumbed to corruption the party questions what else awaits them on Mt. Ghakis.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
After swiftly dealing with the Druid’s vengeance the party finally starts their ascent up the paths of Mt Ghakis. Trade the muddy misty Old Svalich Road for the snowy gravel mountain path. Stumbling upon a broken monument of some sort and a rather icy welcome to the slopes.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawnbreakers, late with nothing to show for it, meet up with Kasimir on the Old Svalich Road to finally start the journey up the Mt Ghakis mountain range. The dusk elf opens up, telling a story he hasn’t shared with another soul in centuries. The information leaving a few to question the motives of others and what will come to past inside the Amber temple.
This RPG campaign is inspired and run under the guidelines of "Curse...
Choosing the bunk down the night in the Blue Water Inn, the Dawnbreakers, as promised hours ago, receive a visitor. Strahd invites them to join in his game, the prize their choice on whom gets exsanguinated first. Morning comes with heavier hearts and burdens.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
A myriad of emotions drive the Dawn Breakers to ascend into Vallaki, checking on their built relationships with the town folks, purchasing goods for the upcoming hike, and bringing even more hope to the palisaded town.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
The Dawn Breakers head out, stopping by the mass grave site to collect some shambling friends and further on to the Vistani Camp, finding it much as they always have. Most descend on Kasimir Velekov. Together, they attempt to convince the despondent dusk elf to take them to the Amber temple.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
Headed from Krezk to Argynvostholt the Dawn Breakers have some time to continue mulling over their thoughts on everything that has happened. Once back at the Dragon’s Manor, they quickly see they were expected ... and guess who’s back? Another fight starts with the fallen knight, Vladimir Horngaard, and ends with effects resonating throughout the land of Barovia.
This RPG campaign is inspired and run under the guidelines of "Cu...
The Dawn Breakers covertly leave the relative safety of the hollowed out tree following the sounds of the hunting pack. Quickly they come upon the dozens of wolves with a hulking figure. Words are jabbed, promises made, and the battle ensues.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+...
As the flash of white light fades, the Dawnbreakers confront the form on the ground in front of them. Revelations, gifts, and sorrowful apologies drive the conversations. A gift from an old Saint lends them the second wind and confidence to leave Krezk. Before ducking into the woods to do some hunting of their own, a familiar cackling soul is brought to sentience.
This RPG campaign is inspired and run under the guidelines of "C...
The Dawnbreakers have engaged the Abbot, fighting with all they have to bring the Morning Lord’s Zealot (he’s not affiliated, lets be real here) to his knees. What has the corruption done to the deva? How will the party live up to their name?
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Gu...
The Dawnbreakers leave Vallaki, their home away from home, to strike new into Kresk. Stopping at the Vistani Camp to tick off a few to-do’s they continue east down the Old Svalich Road. Revents came upon, real estate visited, and the climb to the Abbey awaited them. Let's see how they plan to deal with the Abbot’s corruption.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded"....
Once more in Vallaki the Dawnbreakers deal with the immediate fallout of the Revenloft Heist. After putting one of their fallen to rest with heartfelt goodbyes and finding the last words written by the other, they finally get their needed rest. The living and dead never truly rest in Barovia. Upon awakening, a plea for help meets them at their table.
This RPG campaign is inspired and run under the guidelines of "Curse of S...
The screams of the dead announce the Castle Chamberlain, setting off a chain of dire events. Ludmilla, calling on the powers of the Mists, still tangles with the three in the King and Queen's Tomb. The rest of the party scurries through the crypts, chasing and taking hits from Rahadin. Choices are made. Concerns are had. Comrades fall.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded&q...
Delving deeper into the catacombs of Castle Ravenloft the party makes a few interesting discoveries. Knowing they are short on time before the Count returns, they pick and choose what they open. One door leads to a plume of darkness and an ambush. One that has them scrambling and questioning if it’s time to run.
This RPG campaign is inspired and run under the guidelines of "Curse of Stradh Reloaded". Check the content out ...
The party breaking into Strahd’s Treasury goes about as well as one can imagine. Battered and bruised up by the treasury’s guard the party snatches their well-earned loot. Bunkering down to spend time with their new items Phil and Zair scout ahead down the foggy hall in search of the Catacombs.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
One round into the fight with Anatrasya the party continues to show their strength as they berate her into nothing. Soon as the battle ends, the clinking of a coin coming from Isaac’s pocket leads the party deeper into the castle. Finding confounding secrets, creepy crawlies, and the biggest problem of all adventuring parties: A closed door.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded...
Volenta dealt with the part recollects themselves with a collective breath. Rather quickly they get behind the curtain to find a very peculiar room. One that delights and worries them all the same. The room thoroughly appraised they turn to the triade of doors in front of them, deciding to alight up the ones to the east after finding a familiar-looking woman’s slipper.
This RPG campaign is inspired and run under the guidelines o...
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