On the edge of a primordial forest sits a remote logging village. Burdened by the weight of this hostile terrain, a demanding empire, and a string of bad luck, Rally teeters on the brink of collapse. And these four idiots probably won’t be able to save it.
"You don't have a millstone, boy. You run a mill."
What do you get when you take a remote logging village and plague it with a string of bad luck until it hits rock bottom bottom? Rally.
Join Isaac, Harisa, June, and Guard as they bumble their way through waning trees, doubling demands, and, finally, a broken millstone. Oh, and the damn boar got out again. It seems something has spooked them.
Can our heroes mend the pieces of their...
"Only animals that are playing fight with rules. It will be fun to play with you."
The Minehead boys have come to Rally to gamble a new millstone. Their champion, Big Paul, will wrestle Guard. And in all likelihood, win.
Will Harisa's plan to get Big Paul blind drunk give Guard the edge — or backfire horribly? And what of the mysterious sandal prints? Is anyone still worried about those?
Probably not.
== CREDITS ==
Soundtrack
"Guard, stand down!"
All hell has broken loose in Rally — the boar are running amuck, the Minehead boys want revenge, and June has spotted the sandal man.
When the dust settles, will Isaac be able to keep his people together and get Sherwood to build him a new millstone?
Probably not.
== CREDITS ==
Soundtrack
"Am I a gecko?"
With the Minehead boys working on the millstone, our heroes venture into the woods in hopes of finding an elderwood copse they can actually harvest.
But will they be ready to face the vicious creatures lurking in the trees, plotting their downfall at every turn?
Probably not.
== CREDITS ==
Soundtrack
"You and me. Let's have a conversation. Stop this, right now."
After a fitful and potentially-prophetic night, our heroes finally arrive at their first elderwood grove in months. But someone is watching from the treetops.
Red robes, wooden sandals. And a boarish attitude. Will our heroes hear him out? Will they even survive?
Probably not.
== CREDITS ==
Soundtrack
"The geckos are the smallest gods of the forest, June."
Isaac, Guard, Harisa, and June — each life entwined with the forest in a unique way. But with the Empressar's scepter dangling overhead, will they take up the mantle of the Western Weald's defense?
Probably not.
== CREDITS ==
Soundtrack
"Fuck me, Isaac! Declaring war on the Empressar?!"
The elder gods loom on the horizon — apparently. But Rally has a living god of its own to first contend with: the Empressar, Holiest Amongst the Living. If they don't receive their allotment of elderwood resin, the elder gods of the Western Wealds might not get a chance to bring Rally down. But will Isaac be able to pull off his desperate plan to play Agravar and the Empressar off...
"Family is what you make it. It doesn't have to be blood, just as long as you care about each other."
Harisa has disobeyed an order. Isaac has kept a tight hold on his secrets. Guard has confessed to murder.
As tensions mount, our heroes have to decide whom they can trust. Will they choose to trust one another?
Probably not.
== CREDITS ==
Soundtrack
"How do you want to do this — eyes open or closed?"
In a former life, Isaac was a Warden; an Agra Warden. So when Agravar decides to send farmers to raid Rally for its resin, Isaac knows at once that something is wrong.
Will his plan to parley with Agravar on Rally's terms go ask he expects?
Probably not.
== CREDITS ==
Soundtrack
"I get a good conversation with this new governor y'all have? Then you can live."
Agravar's raid on Rally has not be as... robust as Isaac would have supposed. Something is amiss — and it may present Isaac with his opportunity to sell Agravar some resin.
But will all of the denizens of Rally survive to see this plan carried out?
Probably not.
== CREDITS ==
Soundtrack
"...a world we could share with other rebels, other lost children, others who wanted to plant their own flag in life."
For the first time, our heroes have taken up arms in defense of Rally. For the first time, Harisa and Scrumpy lie wounded in Oz's infirmary. For the first time, June must confront the inevitability of war.
For the first time, Isaac must stand before his people and convince them that it is all worth it; that Rally s...
"Martin's great. Martin's the best. Martin is competent at his job."
The Minehead Boys have been missing for a month, and now Porki has found Sherwood's lute — in a swamp way off course.
Now our heroes have to pull together to find their friends and quell the fury of The Guide.
But will they find Sherwood in time?
Probably not.
== CREDITS ==
Soundtrack
"The farther we get from Rally, the more the... 'mission' fades."
The Western Wealds drags on for days as our heroes search for their lost friends — or the god of death, whichever they find first.
But as they draw nearer and nearer to the swamp where Sherwood's lute was found, they find themselves going through... changes.
Will they be able to find the Minehead boys and get out of the this topsy-turvy swamp intact and unharmed?
Pro...
”It’s about time I got treated the way I should be treated! I’m sick of the way you treat me! I am a god here.”
You rarely want to find yourself permanently stuck in the afterlife, no matter how much it resembles a five-star spa resort. However, that’s exactly what has happened. Guard, June, and Mr. Spinx all try to make the best of it while Isaac meets another warden and Harisa tries to get herself killed. Will our heroes survive ...
”Who's out there? No one is supposed to be here!”
Moved by brazen curiosity, Harisa has found herself staring down the wrath of an elder god. One by one, each of her allies snap out of their memories and rush to her aid, only to be confronted by eldritch serpents, an inconsolable mourner that can kill with a touch, and Reevesy, who is trying his best.
Will Isaac's apology be enough to quell the grief of the mother of death?
Probabl...
”I think we need to kill the Empressar.”
Shaken to their core by a surreal encounter with the Elder God of Death, our heroes regroup — where else — in a bar.
Over a few bottles of perilberry wine, they finally come clean. Mel has been conning Ganbald. Harisa has seen Sherwood. Guard has seen Demoiselle. Isaac is done serving the Empressar.
But as they make plans to find their way home, we're moved to ask the most important question...
”Being a god and everything, these things are not worth what you're charging.”
In a moment of reprieve, our heroes collect themselves, their thoughts, and a series of artifacts from the world of the living — in that order.
It turns out that those forks and bowls and berries might hold the key to distracting Ganbald, accessing Demoiselle, and extracting the Minehead boys.
But can Isaac Axedrummer live up to his Danny Ocean aspiratio...
"The name's Bruce. I'm uh........... here to fix the pipes?"
Everything has to go precisely according to plan. Harisa and Isaac have coerced a myconid into stealing an elderwood berry. Mel and Guard have concocted a scheme to frame that myconid for a greater theft. All to distract Ganbald so that June can sneak in to get access to the ledgers and, more importantly, Demoiselle.
Will their twisty heist go off without a hitch?
Probabl...
Guard, your face cracks in half.
It seems that everything has gone According To Plan. So much so, that now our heroes must fend off the Smoke Spirit, Ganbald, Demoiselle, hallucinatory visions of death, several weasels, and even the Minehead boys.
Will Guard's attempts to negotiate free them from the afterlife with all their friends in tow?
Probably not.
== CREDITS ==
Soundtrack
"Tell Safra... I love her."
Our heroes face the most debilitating foe of all: the consequences of their own actions.
Will they all survive?
No.
== CREDITS ==
Soundtrack
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