All Things Unity

All Things Unity

This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you can use unity for. Heck we might even loose ourselves in the metaverse. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!

Episodes

August 31, 2023 37 mins

Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast.

In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your ...

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Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast.

In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this c...

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February 1, 2023 48 mins

Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast.

This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our...

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November 25, 2022 50 mins

Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast.

We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of...

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September 20, 2022 42 mins

Hi there my fellow gamedevs and welcome to the 12th episode of the All Things Unity Podcast. We are going to continue our discussion about The Pragmatic Programmer. We are discussing this as an alternative to Clean Code and A Philosophy of Software Design.

 

Today we will continue with chapter...

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Hi there my fellow gamedevs and welcome to the 11th episode of the All Things Unity Podcast. This time we are going to start with a new very interesting book; The Pragmatic Programmer by Andrew Hunt and David Thomas. This is one of my favorite books about software of all time and will definitely have a positive impact on you as a game developer.

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Hi there my fellow gamedevs and welcome to the 10th episode of the All Things Unity Podcast. It’s been a while but we’re finally back. I’ve been far to busy lately but I finally got around to record this episode. In this episode we are going to end our discussion about a book called A Philosophy of Software Design by John R. Ousterhout. It’s a rather lengthy episode but I really wanted...

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Hi there my fellow gamedevs and welcombe back for another episode of the All Things Unity Podcast. Today we are going to continue our deep dive of the book A Philosophy of Software Design by John. R. Ousterhout.

This episode will cover chapter 15, 16 and 17. Chapter 15 is about what I would call Comment Driven Development. I this chapter Prof. Ousterhout talks about the benefits of wri...

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Hi there my fellow gamedevs and I’m pleased you join me on the 8th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion on chapter 13 about a book called A Philosophy of Software Design by John R. Ousterhout. We are looking into this book because we are exploring alternatives to the practices and advise given in a book called Clean Code by Ro...

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Hi there my fellow gamedevs and welcome to the 7th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion about a book called A Philosophy of Software Design by John R. Ousterhout.

 

In this episode I mention a talk he gave, which you can check out her...

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Hi there my fellow gamedevs and welcome to yet another episode of the All Things Unity Podcast. Today we are going to continue our discussion about A philosophy of Software Design. This is part of a series about clean code and currently we are exploring some of the alternatives to clean code by Uncle bob.

 

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Hi there my fellow gamedevs and welcome to another episode of the All Things Unity Podcast. Today we are going to look at the first of three alternatives to clean code.

 

We’re going to dive into a book called A Philosophy of Software Design by John R. Ousterhout. It’s such an amazing book wit...

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March 10, 2022 77 mins

Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode our adventure for in clean code comes to and end. Sort of… at least… 

We are going to dive into the next four chapters of the book. Oh yes, again four chapters. We are going to look at chapter 10 Classes and find out what Uncle Bob has to say about those. We will discuss one of the often returning topics in this book, the Single responsibi...

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February 20, 2022 70 mins

Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode we are going to continue our journey through clean code with the next four chapters of the book. We are going to discuss chapters 6 through 9. Object and Data structures, Error Handling, Boundaries and Unit Tests.

 

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February 10, 2022 57 mins

Hello my fellow gamedevs and this is the second episode of the All Things Unity Podcast! In this episode we are going to talk about the next two chapters of the book. We are going to discuss Comments and a more aesthetic subject – Formatting. Both of these topics are important in a Clean Code Context.

 

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January 24, 2022 61 mins

Hi there my fellow game devs and welcome to the first episode of the All Things Unity Podcast.

This is the first episode of a series dedicated to the clean code and focused on the first three chapters of the book. Future podcasts will focus on the remaining chapters.

 

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January 20, 2022 27 mins

Hi my fellow gamedevs, and welcome to the 0th episode of the All Things Unity Podcast. My name is Ruben and in this first episode I’m going to talk a bit about why I started this, what the podcast is about, who I am, future topics, monitization, yeah I would like to be transparent about this, and some other general housekeeping topics.

 

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