A Pathfinder 1st edition live-play podcast featuring the Tyrant’s Grasp Adventure Path.
This week, the party concludes their clash with the elusive Skibrellon. As they take a moment to recover and regroup, an unexpected lesson unfolds—revealing the very real difference between DMDs and MDs. Spoiler: only one of them is useful when you're bleeding out.
This week, the party finally corners Skibrellon—who may just be in the running for the worst host in the history of the Darklands. Then again, considering how the party's been treating his home, they might be equally deserving of the title worst guests. Tensions rise, spores fly, and manners are nowhere to be found.
This week, the battle rages on as the party delves deeper into the heart of a colossal mushroom. Amid the chaos, they come face to face with another Leshy—Skibrellon—whose sudden arrival might just shift the tide of combat. With spores swirling thick in the air and enemies closing in from all sides, the fight takes a decidedly fungal turn.
This week, the party remains trapped in the ever-revolving nightmare of the fungus-infested cavern. Every time they hack one moldy menace down, another sprouts in its place. It’s a losing battle against rot, spores, and sheer persistence. If only someone had thought to bring bleach—because as we all know, that stuff kills everything.
Ssshhh... wait—what is that sound? Oh no. Oh no. It’s a shrieker! Good thing the party brought their resident fungus expert, because things are about to get loud, chaotic, and very, very spore-y.
This week, the party dives back into battle—mid-fight with a slimy mold and a pair of zombified, floating sheep skulls. It's gross. It's weird. And it's hungry. Let’s just hope no one gets nibbled on too hard...
The party returns as Chapter 2 begins! Familiar faces take on unfamiliar roles—or do they? A new adventure stirs, but not everything is as it seems...
The recap continues! In Part 2, the party looks back on their favorite combat moments, biggest surprises, and personal character growth from Chapter 1. With plenty of laughter and maybe a little dwarven wisdom, it's a behind-the-scenes look at the journey beneath Highhelm.
Join us this week as we pull back the curtain with our Chapter 1 recap—highlights, laughs, and reflections from the journey so far!
This week, the party dives deeper into the depths of Clan Tolorr’s crypt. With the group giving it their all, Heldin—finally inspired by their determination—steps up and proves his worth.
This week, the party continues their... spirited struggle in Clan Tolorr’s crypt. Who you gonna call? Polterdontist!
This week, the party puts their cleaning skills to the test—while Hermie hones his dentistry craft. Surely the Clan Tolorr crypt just needs a little elbow grease... right? Right?!
This week, the party sits down for another breakfast with Ria—but this time, she brings more than just food. A request from Clan Tolorr is on the table… and that can only lead to good things, right?
This week, the party digs deeper into the strange fungal infestation overtaking the Silver Cap restaurant. Reanimating fungus? Yeah… pretty sure that wasn’t on anyone’s bingo card.
Fresh off rescuing that charming menace Fazil, the party accepts Ursula’s invitation to celebrate his return with dinner. But when they arrive at the Silver Cap, they find it boarded up and sealed off by the DFDA. Looks like that Fazil favor is coming due a lot sooner than expected...
This week, the party dives back into the Gauntlet—literally. After narrowly escaping a death trap, they finally track down Fazil. But if only that were the most dangerous part of the session… Hope someone remembers how to make a swim check!
This week, the party celebrates their first-ever level up! Hope everyone made great choices—what could possibly go wrong? Certainly nothing dangerous awaits them in the Gauntlet as they set off in search of Fazil... right?
This week, the party wraps up their dealings with Treg and the ever-demanding Lady Shimmersnips. Fresh off a narrow brush with death, some of the group decide to press their luck even further—diving into the shadier, underground offerings of Highhelm. What could possibly go wrong?
This week, the party does their best to assist the ever-dramatic Lady Shimmersnips—though she doesn’t exactly see it that way. Here’s hoping she hates leeches more than she fears dentists!
This week, as the party puts the final nail in the House of Six Nails, Ektar asks them to lend a hand to his friend Treg in the Depths—who’s having trouble with his prized crab. Let’s just hope no one has a shellfish allergy!
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