Inspired Incompetence

Inspired Incompetence

A Pathfinder 1st edition live-play podcast featuring the Tyrant’s Grasp Adventure Path.

Episodes

April 10, 2026 46 mins

This week, the party reaches out to Clan Molegrade, hoping to open a dialogue and gather the answers they need. But will the clan be willing to discuss its affairs with outsiders… or will they prove just as closed-off—and calculating—as The Broch? In Highhelm, trust is hard-earned, and not every door opens willingly.

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This week, the party comes face to face—albeit through iron bars—with Jirelga. But who is she, really? A potential ally or a dangerous enemy? A guide through the shadows, or a smuggler with her own agenda? Survivor… or something far more destructive? In The Broch, nothing—and no one—is ever quite what they seem.

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This week, the party takes a field trip to The Broch—Highhelm’s infamous private prison. But this isn’t a place built on rehabilitation; it’s a business. And in The Broch, profit comes before people. As the party digs deeper, they’ll have to decide just how far they’re willing to go in a system designed to keep its secrets locked behind a pay wall.

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This week, the party sets out on a new mission granted by the spirit of King Taargick himself. Their first task: locate the lone Darthnelar survivor. To begin the search, they must return to a familiar place—the winding Burrows of Highhelm. Old tunnels, old secrets… and perhaps a few old problems waiting to resurface.

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This week, the party struggles to complete the Rite of Repatriation as the ritual takes a dangerous turn. Possessed Krohan proves to be far more formidable than anyone expected, and the party must hold their ground if the ceremony is to succeed. After everything they’ve endured, King Taargick had better accept Krohan’s redemption… because they’ve certainly paid the price for it.

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This week, the party begins the Rite of Repatriation. At long last, Skysunder may finally be made whole again. For Krohan, this is more than ritual—it’s redemption. After everything that’s happened, he stands on the brink of setting right a great wrong. The question is… will the ancestors agree?

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This week, the party keeps turning pages and unrolling ancient scrolls, digging deeper into the secrets buried in Stonehall. Just a group of adventurers doing some quiet research—nothing suspicious at all. Definitely no funny business. None whatsoever.

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This week, the party dusts off ancient tombs and unearths long-forgotten scrolls hidden deep within Stonehall. What begins as simple research soon stirs echoes of the past—because when has digging into ancient secrets ever gone smoothly? Surely nothing dangerous has ever come from a little light reading… right?

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This week, the party delves into the legacy of King Taargick, hoping to uncover key details about his reign and deeds. With Krohan still needing the blessing of the ancient ancestors, time is running short—and the stakes are high. Here's hoping their research turns up something useful… before the ancestors make up their minds.

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February 6, 2026 39 mins

Is he really…? He really is. After everything the party’s done to keep Krohan’s identity under wraps, he’s just going to walk right up to Bulgra and strike up a casual conversation. No plan. No warning. The mood of the festival is about to take a major turn—and not the fun kind.

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With the boffer brawl in the rearview, the party shifts their focus to Bulgra. Hopefully, she finds their retelling of the harrowing voyage to Guldrege just as entertaining as you, the listener.

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This week, the party heads to a fan-favorite event of the Family Festival: the grand battle reenactment. It’s all just harmless fun—a big, chaotic boffer brawl meant to entertain the crowds. What could possibly go wrong? (Spoiler: you already know the answer.)

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This week, the party keeps the good vibes rolling as the Family Festival reaches full swing. With music in the air and the dance floor calling, they do their best to impress—especially one elusive introvert named Rosha. Let’s hope their moves speak louder than words.

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This week, the party continues their charm offensive—earning the favor of key figures Krohan flagged as potential allies. Between conversations and carefully chosen words, there’s also time to indulge in some long-forgotten historical dishes. Politics and pastries? Sounds like a Highhelm kind of day.

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At long last, the Family Festival is underway! The lights are bright, the crowd is buzzing, and the stage is set for celebration—or catastrophe. One thing’s for certain: the party is bound to leave their mark. But will they be met with cheers… or jeers?

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This week, the party finally returns to Highhelm—just in time to catch their breath before the family festival begins. With a day to spare, Krohan sets out to do some quiet information gathering, hoping to learn more about the festival’s guest list. When he returns, he brings word of four individuals who might prove useful in solving the party’s current... predicament. But not all news is good news—Krohan also warns of one guest th...

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In Part 2 of our Chapter 2 Recap, the party takes a breath (finally) to reflect on the chaos of Guldrege. From favorite fights to funniest failures, emotional turning points to MVP-worthy moments, the group looks back on what changed, what scarred, and what still lingers in the minds of their characters. Expect revelations, inside jokes, and just enough foreshadowing to keep you guessing.

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Join us this week as we dive into some of the most unforgettable moments from Chapter 2. From crumbling ruins to questionable deals, it’s all on the table. In Part 1, we get down and dirty revisiting the gritty chaos that defined the Guldrege arc.

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This week, the party throws everything they’ve got into a final stand against the Stone Maker. Exhausted, bloodied, and out of options, they fight to keep Guldrege from falling any further. But will their strength be enough… or will they become just another stone in the ruins?

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This week, the party presses deeper into the Xulgath encampment, continuing their full-scale assault. Their next target? The mysterious Stone Maker. And while the name alone sounds bad enough, given the party’s usual luck... it’s probably way worse than it sounds.

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