A Pathfinder 1st edition live-play podcast featuring the Tyrant’s Grasp Adventure Path.
We did it! After months of adventure, we've reached the end of another chapter—and with it, the conclusion of Book 1 of Sky King's Tomb: Mantle of Gold. Join us this week as we gather around the table to reflect on the highs, the lows, the biggest surprises, and our favorite moments from Chapter 3. From unforgettable battles and unlikely allies to questionable decisions and lasting memories, we're looking back at everything t...
This week, after Fungie somehow manages to stabilize the rest of the party, our heroes finally get a chance to do what every adventurer loves most: loot. But the greatest treasure waiting inside the bakery that's definitely not a bakery may not be gold or magic items at all. Could the party's biggest reward be Jirelga's freedom?
After what feels like an eternity, the party has finally taken control of the bakery that's definitely not a bakery. But victory doesn't always come without a price. Did everyone survive long enough to see this day? Well... that depends on how much Fungie managed to learn from watching the dentist work. Turns out, battlefield medicine and dentistry might have more in common than anyone expected.
This week, the party pulls out every trick up their sleeve—their ace in the hole, their rainy-day fund, and every last desperate gamble they've been saving for a moment just like this. But every victory comes at a cost. Will everyone make it out of this bakery-that-definitely-isn't-a-bakery alive? And when the dust finally settles... will Tuom Molegrade still be standing?
This week, the party finds themselves on the wrong end of an absolute ass kicking. Bruised, bloodied, and running dangerously low on healing, they're pushed further than ever before. For the first time in the campaign, it genuinely looks like this could be the end of the road for our heroes. But hey... I'm sure they'll be fine. Right?
After cutting through every obstacle this "definitely just a bakery" had to throw at them, the party finally meets an opponent who refuses to go down quietly. For the first time in their adventure, they find themselves on the receiving end of a serious beating. Tuom Molegrade is proving to be far more dangerous than some run-of-the-mill counterfeiter, and the party is about to learn that dismantling her operation was the easy part.
This week, after what feels like an entire adventure spent fighting their way through the bakery-not-bakery, the party finally comes face to face with Tuom Molegrade. Having dismantled her operation one room at a time, they expect anger, threats, or outright violence. Instead, Tuom remains surprisingly calm, politely asking them to leave. But when someone stays that composed while watching their plans crumble around them, there's u...
This week, the party finds themselves still knee-deep in guards as the bakery-not-bakery continues to reveal its secrets. As if armed guards weren't enough, this latest fight comes with a Dig-Widget joining the fray. And just when things seem under control... what in the Nine Hells are those jinkins doing crawling out from behind the shelves? Every room in this place somehow manages to be worse than the last.
This week, the party finds themselves fresh off desecrating the corpse of Clan Tolorr elder Ygrin Oathcarver—a corpse they created, mind you. After discovering there's a lot more to Ygrin than meets the eye, they press deeper into the increasingly suspicious bakery. At this point, it's becoming clear that this place has a lot more in common with a secret headquarters than a place that sells bread. What other secrets are hidde...
Fresh off taking down Ygrin—one of Clan Tolorr’s elders—the party finds themselves still knee-deep in trouble. His loyal gargoyle remains very much a problem, proving that even death isn’t enough to stop Ygrin from making their lives miserable. Some enemies just know how to be a pain in the ass to the very end.
This week, the party comes face to face with Ygrin Oathcraver once again—but what is he doing here? As more pieces of the mystery fall into place, one question keeps nagging at them: why does a bakery need a fully stocked training room in the first place? The deeper they dig, the less this place feels like a bakery… and the more dangerous it becomes.
Fresh off clearing the riffraff out of the bakery’s training room, the party turns their attention to Tuom Molegrade’s quarters in search of answers. But as they begin digging through the room, an eerie disembodied voice suddenly echoes through the air. The strangest part? It sounds… familiar. Very familiar.
This week, the party pushes deeper into the bakery and stumbles upon something they definitely weren’t expecting: a fully outfitted training room. Because apparently this bakery needed more than ovens and rolling pins. And standing silently in the corner? A lone scarecrow that somehow makes the whole place even more unsettling. Nothing suspicious about that… right?
This week, the party continues their break-in at the former Blacknoon Guild bakery—but things are far from quiet. With the alarm already raised, the element of surprise is long gone. Talking their way out worked before… but with blades drawn and tensions rising, will words still be enough? Or is it time to fight their way through?
This week, the party finally steps inside the bakery—only to be immediately confronted by guards. With suspicion in the air and eyes on every move, they’ll have to think fast. Will they talk their way out… or draw steel and let their actions speak instead?
This week, the party sets up a stakeout at the bakery, hoping to uncover something new. But will they actually learn anything they don’t already suspect? With Fazil offering a… creative distraction, the team has a choice to make: take the bait, or trust their instincts and hunt for the secret entrance they’re convinced is hidden nearby. Either way, things are about to get interesting.
This week, the moment finally arrives—Fungie cashes in his Blacknoon coin. It’s time for the Blacknoon Thieves’ Guild to start answering some long-overdue questions. But what exactly does Fungie expect to gain from stepping into their world? In Highhelm’s shadows, every deal comes with a price… and not all of them are paid in coin.
This week, the party reaches out to Clan Molegrade, hoping to open a dialogue and gather the answers they need. But will the clan be willing to discuss its affairs with outsiders… or will they prove just as closed-off—and calculating—as The Broch? In Highhelm, trust is hard-earned, and not every door opens willingly.
This week, the party comes face to face—albeit through iron bars—with Jirelga. But who is she, really? A potential ally or a dangerous enemy? A guide through the shadows, or a smuggler with her own agenda? Survivor… or something far more destructive? In The Broch, nothing—and no one—is ever quite what they seem.
This week, the party takes a field trip to The Broch—Highhelm’s infamous private prison. But this isn’t a place built on rehabilitation; it’s a business. And in The Broch, profit comes before people. As the party digs deeper, they’ll have to decide just how far they’re willing to go in a system designed to keep its secrets locked behind a pay wall.
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