The Fellowship Phase: An Adventures in Middle Earth Podcast

The Fellowship Phase: An Adventures in Middle Earth Podcast

Come and take your own journey through Tolkien’s world. The Fellowship Phase is a running the game podcast about the tabletop role-playing game Adventures in Middle Earth. From the peaks of the Misty Mountains to the halls of Lake Town and Erebor, hosts Callum and Josh explore the lore and mechanics of this Tolkien-inspired RPG. Conversations about character creation, journey rules and roles and (of course) The Fellowship Phase will get you started on your own adventure through Middle Earth. Follow us on Twitter: https://twitter.com/fellowshipphase | Contact: thefellowshipphase@gmail.com

Episodes

April 24, 2024 56 mins

Join Josh James and Callum as they explore the history of Dale (including the mysteries of the origin of its name), what resources there are to support running an RPG set in Dale and finally some ideas for games you could run there!

 

 

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Josh and Callum are joined by returning guest James to sail into the port of Lake Town and take a look around. What sort of adventures could you run in Lake Town? What places are there to explore? What lore is known about this famous Tolkien location? These questions will be answered, but you'll need to listen in to know if the most important question of all is finally answered.... WHY IS IT CALLED LAKE TOWN? 

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Join Josh and Callum as they explore the theme of money in Middle Earth and how this impacts on role playing games such as AiME and LOTR RPG 5e. Listen as they share how this has worked (and not worked) in their game and some suggestions for your own games.

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January 3, 2024 26 mins

Join *?&^*" and &*$&" as they discuss the nameless things of Tolkein's world. Ominous and unknown these terrifying creatures are ripe for roleplaying opportunities. We take a look at the rules in Freeleagues LOTR RPG for 5e about creating your own nameless things. Listen to hear all about the "Lurker in the Abyss"

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December 13, 2023 29 mins

Join Josh and Callum as they deep dive into the rules around short and long rests in AIME. We compare and contrast how rests work in 5e D&D standard rules, gritty realism variant rules, AiME, LOTR RPG and our own game rules. Make sure to use those campfire tales!

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November 29, 2023 55 mins

In this finale of the trilogy of Karhu Josh and Callum are joined by special guest Scott to discuss Karhu the Elder. This Beorning Slayer started the game with the doomed to die background and his story took him on a different path. We discuss the process of character growth and how Grimbeorn may come to be in a game of AiME/LOTR RPG.

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November 15, 2023 30 mins

In this episode Josh and Callum are again joined by Scott as we discuss the Man, the Myth, the legend, BEORN. This titanic character of the Wilderlands has been a huge part of our game. We discuss theories around where his powers come from and how the Beornings came to be a distinct culture.

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November 1, 2023 48 mins

Beornings and Slayers in Adventures in Middle Earth. Josh and Callum are joined by long-expected party guest Scott. Car who? Karhu! In this episode we talk about creating a Slayer character and the many enticing options available to players

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October 18, 2023 25 mins

Join Josh and Callum as they use the epic battle of Helm's deep as inspiration to discuss their approach to preparing a large scale encounter in AiME/LOTR Roleplaying

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Josh and Callum joined by Gareth Hanrahan, lead writer on the upcoming Moria expansion to both The One Ring 2e and Lord Of The Rings Roleplaying 5e - Through the Doors of Durin and Shadow of Khazad-dûm. Gareth talks about the £1 million kickstarter success, designing the Balrog and hints at what's next for Free League's Middle Earth world.

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Join Josh and Callum as they use the encounter between Bilbo, the dwarves and Gandalf with the Wargs of the Misty Mountains as a basis to discuss encounter design in AiME and the LOTR RPG.

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Join Josh and Callum as they debrief an epic weekend of in-person RPGs and debate the relatives merits of online vs in person TTRPGs.

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Exhaustion rules. Are you tired? Have you been feeling like butter spread over too much bread? Well, find out more from Josh and Callum as they explain the mechanics behind your levels of exhaustion (in AiME and D&D). How do you avoid exhaustion? How does it effect you? Find out this and more. Remember to bring your pony.

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Chase rules. Join Josh and Callum as they discuss how to run exciting and fair chases in AiME and D&D. Have you seen the chase mechanics in the Dungeon Master's Guide (p252-254)? We take these rules as inspiration and share how we run chases in our game. 

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Preparing a city. Join Josh and Callum as they discuss how to prepare a City in an RPG. Do you need to name every NPC? How much prep is enough? What even is a City? These are questions which need answered!

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Region spotlight. Join Josh, Brendan and Callum as they explore Mirkwood. Ever wondered how to run an immersive game in this evocative part of Middle Earth? We provide some suggestions on how to bring your players into the setting and focus on the different locations, NPCs and enemies you may encounter.

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Weather and terrain. Join Josh, Callum and Brendan as they discuss how to make use of weather and terrain in your games in order to make combat unique and interesting for players. Join as they discuss some of the rules in the source books and how these can be used in game. Lessons for all RPGs within!

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Character creation. Join Josh and Callum as they talk about Josh's second character, Halmir a Captain of Gondor. Learn a little about the options for creating characters who hail from the land of Gondor. Dive into a little lore of the Kinstrife and what links Gondor and Rhovanion. And finally, have a listen to our thoughts on integrating player character plot hooks into your games as a Lore Master

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Adventure phase. Join Josh and Callum as they round up the first arc of the Hornbreakers story with an adventure into the dark fortress of The Dwimmerhorn which looms over the Gladden Fields and Anduin Vale.

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Homebrewing monsters. How to best use the various creatures from the Loremaster's guide and seek inspiration from Tolkein's work to create your own. Join Josh, Brendan, Callum and their newly made friends as they compare notes on how to make a Balrog!

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