The future of L&D and education is here, and it's a game-changer! A recent report published by the World Economic Forum states, "VR is a leading example and arguably a game-changer for the next generation of students, graduates and vocational learners and enables experiential learning. It allows students to immerse themselves in an interactive experience where they can visualize their actions' outcomes first-hand. Coupled with the metaverse, students and teachers can communicate and share while immersed, overcoming space and time limitations. Finally, they can consolidate previously acquired knowledge and apply skills acquired through conventional e-learning."
This week's of the L&D Ninja Podcast was recorded in a virtual studio on the grounds of the L&D University MetaCampus; an example of what present and future virtual spaces could look and feel like and how people from anywhere in the world can interact with others in a 3D/immersive environment.
VR/AR/XR will undoubtedly change the way people learn, work, collaborate, socialize and interact with others. Companies and institutions of higher learning must not only keep this on the radars; they should take proactive steps now to explore the possibilities of this new reality.
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